[hider=The Ray] Alter Ego: Rayond Terrill Codename: The Ray Gender: Male Age: 22 Species: Human (Metahuman) Birthplace: Philadelphia, Pennsylvania Appearance: [img=http://img1.wikia.nocookie.net/__cb20110207180129/marvel_dc/images/0/06/Ray_(DCAU).jpg] • In costume - The Ray’s costume is made of hard light. The costume in itself is a short sleeved one piece white body suit with gold plate accents on the sides. On top of his body suit is a black and gold accented jacket that is a hard light construct replica of the real black and gold jacket. He wears black boots with the similar gold accents that are seemingly attached to his body suit. The last piece of his costume is his golden metallic helmet with a guide fin on top of it that masks him, helps acceleration and reduces whiplash. The best part about his costume is that it can appear and disappear whenever he wants because it is a construct of his powers therefore they are not really real which allows them to self repair and be durable while still replicating the properties of the material it’s supposed to look like. [img=http://media-cache-ec0.pinimg.com/236x/b0/b8/43/b0b84362c0b91a58def18a10c8cfe96f.jpg] • Out of costume – Without the costume The Ray is a fresh faced young man below the age of twenty-five. He has wild mid-length dusty copper red hair that naturally compliments the earthy color of his green eyes. He stands at five foot ten, but six feet tall when he’s wearing the helmet due to the guide fin. The nature of his powers allow for a higher metabolic rate which allow him to stay in a lean and athletic shape while still being able to eat six meals a day just like the flash. His skin color has a naturally light alabaster skin tone to it, but due to being exposed outside it gets tanned repeatedly. Abilities: • The Ray’s powers come from his father. He possesses similar abilities to that of his father, Langford “Happy” Terrill when the man was “unwillingly” exposed to a weapon’s development experiment. The father and son share similar powers, but Ray lacks the years of experience and the creativity that his father has developed over the years he’s been fighting crime. • At its core his main power is Light Absorption and Processing it which allow him to fly, create light rays, and create hard light constructs. His ability to fly is the result of him absorbing light particles and using them to “melt” with the light allowing him to fly and glide in the air with minimum effort. Ray’s purely offensive power is to create light-based energy beams that has raw destructive power and it is because of this that he refrains from using it against normal people because it can severely burn or hurt people without discipline. The power he has least mastery of is his hard light construct ability, which essentially allows him to be a yellow green lantern capable of reshaping light particles into solid particles made of pure light energy. At any given time that he is using his powers there is a faint bright yellow glow around him and the more output he releases the brighter the light becomes making his physical appearance more obscure. • In theory, Ray has much more power than his father does because it is an inborn thing, which essentially would make him stronger. Ray’s raw power being stronger than his father, Langford Terrill s is the main reason why Ray restrains himself when in combat often falling back to his flight skills. It is highly possible that Ray can become a full photokinetic with the power to manipulate light in all shapes and forms allowing him the power to create illusions or become invisible. Much like his father or maybe even better than his father he will become light. In a theorized light form he will be a non-physical being that will not receive any sort of physical harm whilst simultaneously restoring his original physical form. In this light form his power increases exponentially as his ability to fly to the point that he himself is light which would allow him to travel at the speed of light. Skills: • Ray has a natural affinity for computer programming and engineering. He uses these sets of skills as his day job as a par time IT guy and on the field as The Ray. • Ray is also an adequate street fighter who can handle a good hand to hand combat every now and then, but not good compared to other heroes like Batman, Black Canary, etc. since he has his light powers to fall back on. Equipment: • The Ray doesn’t have any equipment he really needs. The most equipment like thing he owns is his helmet. The helmet is a hard light creation which he made using his powers. It is fit to size, self repairing and like his costume it can appear and disappear at will. At the very top of the helmet is a guide fin which helps reduce wind resistance and whiplash. In spite of being made out of hard light the helmet is a physical object when it is being used and as hard as steel and incredibly durable this makes for a very painful blunt object when the ray is flying at super speeds. Personality: • Ray is a firecracker, rainbow, and a sunset and sunrise all balled into one singular human being. He is as bright as the light he makes, but not in terms of bright as in intelligence. He’s done pretty well for himself without being as smart as batman and he’s totally okay with it since he’s fine with being a simple and nice guy. At his heart’s core Ray is still the shy boy who was isolated in his homeso a lot of the time he overcompensates to avoid showing his weaknesses. He is still young and therefore immature to a lot of the older superheroes, but he makes up for it by being earnest, forward, and a hard worker. Ray is an optimistic young man who is daring, proud, and eager to please, but in spite of his shortcomings, Ray is true to himself, humble, and always thinks of his fellow man. Biography: • His uncle Thomas Terrill raised Raymond for most of his life. He knew the man as his biological father, but his true bilpgical father was Langford “Happy” Terrill who Raymond has never really heard of. His biological father Happy instructed Thomas to raise Ray under the assumption that he had a rare disease that made him hypersensitive to sunlight or any form of intense light whatsoever. It is for this reason that that he had to live in a large house with blacked out windows. • Growing up Ray spent every waking moment inside the large home. The few times he was allowed to go outside was at night, in the rain, or when it was unnaturally dark outside. Every time he would go outside he would have to wear sunglasses, a thick hat, and dark clothing. Ray never went to school, but he had his tutors. He had very few friends in real life who he hung out with, but he had his internet friends who he met online. • Ray was entering his twenties when his foster father died due to heart failure. In his deathbed Thomas Terill confessed and apologized to Terry that his entire life has been a lie to protect him. Thomas told him that he had to be isolated from the world because he had such a great amount of power that a child’s body would never be able to handle. Thomas told him the truth about his real father Langford Terrill who was the superhero “The Ray”. • At Thomas’ Terrill funeral Ray met with his distant cousins, the twin Henry and Hank Terill. The twins are among the few people that Ray trusts and told them all about Thomas, his powers, his father, and even showed them a bit of what he could do. The twins, being their natural goofy and clueless selves told Ray that he should try being a superhero like his real father. Angry and bitter Ray declined the idea. • His biological father, Langford “Happy” Terill, who for all that he knows had been dead since he was born, was actually alive. Happy, after realizing that his son had powers made sure to keep his distance and watch from a distance. Happy also realized that because his son had a lot of power there was a chance that he could become a villain so Happy decided to lure Ray into the world of heroism. Happy manipulated Ray into donning a costume, saving people from a disaster, taking down a crime organization, and beating a disguised Happy Terrill posing as a villain. Once Ray had realized just how much he enjoyed being a superhero Happy introduces himself as Ray’s biological father. The confrontation did not end well. • A year after he became a legitimate hero the Justice League approached the rookie hero to join their ranks. He was apprehensive at the idea of being a hero with the justice league, but after giving it some thought he gave in. The biggest reason he agreed was because he would experience more out of life this way. As a member of the Justice League it also meant he would get to travel the world, which is one of his lifelong dreams. Misc. Information: • Ray is heterosexual and so maddeningly single. He hates it. • Prior to mastering his powers Ray constantly burned off his clothes which lead him being constantly exposed. To this day his clothes still burn off sometimes when he uses his powers too much or he isn’t focused enough. • Ray’s dad, Langford Terrill and his cousins Henry and Hank Terrill are the two people in his life who know of his hero life. • He is currently living with his cousins in his old home. The windows are no longer blacked out which was something Ray personally did. • Ray is currently going to a university taking courses on computer programming and engineering, to which he is a naturally adept at because he spent his entire childhood with computers. [/hider] [hider=Gypsy] Alter Ego: Cynthia “Cindy” Reynolds Codename: Gypsy Gender: Female Age: 26 Species: Human (Magic) Birthplace: Ann Arbor, Michigan* (Base of Operations is Detroit) Appearance: [img=http://img1.wikia.nocookie.net/__cb20110208192941/marvel_dc/images/1/11/Gypsy_(DCAU).jpg] • In Costume – Cindy’s Gypsy costume is pretty much her performing gypsy costume. Her Gypsy costume is in itself nothing special and in reality just a plain dress, as in it is literally just a plain white top and a green skirt. The thing that protects Cindy from harm are the accessories that she wears when in her Gypsy persona. The bracelets, anklets, belt, necklace, and the earrings she wears are a part of a set of magical artifacts that were handed down to her by the people who raised her after she ran away. [img=http://mekiacox.com/wp-content/uploads/2011/05/Mekia_104R2.jpg] • Out of Costume – Cindy doesn’t have much of an alter ego look as her appearance when she is Gypsy and when she is Cindy is relatively the same. She has no secret identity to protect or people that would get in danger because they are associated with her. How she looks as Gypsys is the same as when she is simply just Cindy. She has long wavy flowing black hair that she keeps tied using a long golden colored ribbon. She has a light brown skin color the same shade as that of mocha coffee, which ironically enough is one of her favorite types of coffee. She has dark blue eyes that look like two deep unending oceans that swallow those who stare at it for too long. Abilities: • Cynthia’s powers are magical in nature. Flowing through her blood is a diluted and weak magical force passed down to her from generations and generations of old world Romani Gypsy magical practitioners who have left their gypsy life. Although weak Cynthia still possesses powers. Unlike magicians who have full control of their magical abilities, Cynthia is only capable of using the most basic level of magical abilities. Her magical powers manifest in the form of Invisibility and Intangibility. These two abilities are magical in nature, but her use of them appear more like a metahuman ability because they do not require any sort of spell to use or have any of the magical flare. • Her power to turn invisible masks her physical senses making her appear as if she was not there. When using this power she cannot be detected through a person’s senses unless she wants them to or they are prepared for her. When Invisible she is still there physically therefore if they touch her or feel a part of her they can easily attack her and because she is still there her body is still radiating heat therefore she can be detected through her heat signatures. Her other power is to become intangible allowing her to phase through matter of all kinds. When using this power Cynthia herself is still physically there, but her magical powers warps the area around her allowing her or anything she wants to go through it. • The magical nature of her powers suggest that the two powers she possesses, and Cynthia herself are still in their infantry age which most likely means that in due to time she will get more powerful with her abilities. In theory the next step in her abilities is the power to extend the invisibility and intangibility power to others allowing them to share the experience. For her powers to grow Cynthia must be exposed to enough magical properties and the right type of magic allowing her access to more magical abilities. Skills: • Without her powers, Cynthia is still a formidable opponent because of her naturally high athletic ability. Prior to leaving her home, she did gymnastics, which later helped her develop a form of martial arts that makes use of her elegant gymnastics moves. Years of experience refined her fighting ability and after joining up with other hand-to-hand combatants in the Justice League, she’s only gotten better. • During her years living on the street she’s also learned how to become a proper spy and street performer. As an informally trained, but adequate spy she became knowledgeable in things such as computers, weaponry, and electrical engineering made her an accomplished hero who can take down her own share of villains. Equipment: • As Gypsy Cynthia appears to be wearing no equipment whatsoever, but the jewelry she wears is in itself a type of equipment. The bracelets, earrings, anklets, belt, and the necklace she wears are magical that artifacts given to her by a fellow gypsy. They provide an assortment of magical protection that allows her to stay alive in the dangerous world she lives in. The most noticeable way the artifacts protects her is how she can manage to wear such a simple outfit and walk barefoot everywhere without getting injured or hurt from the little things that most people would feel. Oddly enough, the artifacts also seem to keep her clean and fresh no matter where she goes. Personality: • Cynthia is a very strong and silent person. She is somewhat shy and prefers to stay quiet and behind the lines, but this is because of how her powers helped her survive. To her it is a perfectly normal and simply best to go unnoticed in most situations to always have the upper hand. Cynthia walks and talks with an elegant mystery around her, but inside she is just a bubbly and spirited young woman who enjoys the company of people. • Above everything else the thing that Cynthia value the most is being an individual, while being part of a group. True to her name, Cynthia is a vagabond gypsy who does not always abide by the rules. She will go her own way when she wants to and will always follow her gut when she finds something to be wrong. People may see this as being pigheaded, but the truth of the matter is she just wants to prove herself among her peers. Even though she may be going against the group she will still do what she thinks is right often putting herself on the line. In spite of this type of behavior, she is a team player and will always be a team player, but at the end of the day, her motivations are not because she was told to do something, but because she believes it to be the right thing to do. Biography: • Cythia was born to a loving, but poor family in a suburban neighborhood in Ann Arbor Michigan. Her father, Edward Reynolds was a former Olympian level gymnast, but had an injury that ruined his career as such he started coaching gymnasts. Her mother June Reynolds was a singer, songwriter, dancer and an overall performer and entertainer who used her many talents to earn a living. Her parents met when they were very young in a club that her mother was performing in at the time • For the majority of her childhood (ages ten and below) Cynthia was happy, loved, and spoiled. She inherited her parent’s skills; her father’s amazing gymnastics skills, and her mother’s natural many skills in performing. Sadly, nothing stays the same. When her mother got pregnant for the second t time they were excited and happy at a chance to have another child, a boy who was also as talented and gifted as Cynthia. They were all wrong. • Cynthia’s brother was different. He was not like Cynthia or any other child for that matter because, the colloquial term being special. He saw things that were not there and spoke a language that no one understood. His existence was a mystery and a burden. Cynthia’s happy and peaceful life had turned into a bitter and lonely world. • Cynthia’s father caked his son a freak and her mother hated herself for giving birth to something so…odd. Cynthia did not mind him much, but he was scared of his brother because of the way he would look at her. Cynthia tried her best to keep her parents happy, but in doing so she got hurt. She got hurt a lot. • She was fifteen when her powers manifested. At first she was happy because she could turn invisible and become intangible, but she realized that much like her brother her parents would also start hating her. Fear, abuse, and loneliness eventually made her run away. Using the silence and darkness of the night Cynthia ran away. She ran through and out of the walls of her house with her suitcase full of belongings and rode a bus to Detroit. • Young and immature Cynthia almost died while she lived in the streets, but thankfully, the local homeless neighborhood called the Gypsies took her in. They were vagabonds, gypsies, streetwalkers who helped the weak and the poor. For years, Cynthia lived on the streets and performed for a living with the other Gypsies. They welcomed her as one of their own in spite for who she was. The leader of this group told her that they were one and the same, a true Gypsy who possessed Romani blood and magic. The mother Gypsy took her in as if she was her own daughter and when she died, she inherited her jewels. • By the time, Cynthia was already an adult she had already lost her official homeless status. She did odd jobs one after the other, performed in the streets, in bars and in clubs, and finished her education. She was no longer a homeless woman because she has an apartment, but she was still a Gypsy at heart. At nights she would don her gypsy dress, and her gypsy mother’s jewels and go out at night as “Gypsy” protector of weak and savior of the helpless. In due time the Justice League offered her membership, three meals a day, a roof over her head, and a family. Misc. Information: • Cindy is openly Bisexual and is a very sexual lady. She is confident in her body and has no problems showing it off. • She has a small apartment in Detroit she shares with several gypsies. She doesn’t stay there much anymore, since she has her own room in the Watchtower, but she pays for the room monthly just in case. • She tracked down her parents and brother a few years back. They are dead. Cindy visits their grave every now and then. • She is among the few members of the League who are "technically" permanent residents of the Watchtower given that she is there on a daily basis whereas others have a set schedule or go when they are free. • Her official job is being a superhero, but she does have an official job as a performer who does multiple gigs around Detroit. • She is a heavy drinker and loves going out. The magical accessories she wears also keep her from getting drunk so for her to enjoy her drunken states she had to take them off. [/hider] [hider=Sand] Alter Ego: Sanderson “Sandy” Hawkins Codename: Sand Gender: Male Age: 30 (Exact age unknown) Species: Human (Metahuman) Birthplace: New York City, New York Appearance: [img=http://img4.wikia.nocookie.net/__cb20070508181609/dcanimated/images/5/5a/Sand.jpg] • In Costume – Sandy’s Sand costume is very plain. It is a black, insulated, bulletproof, waterproof and highly durable bodysuit that covers him fro, the neck down. The suit was designed with stealth and agility in mind. On top of the body suit is a full body holster that holds all his gadgets and equipment, and like his suit it was tailored to fit and made for strenuous activities. He also wears brown leather boots with a hidden compartment. On certain occasion, mostly for cover work in public he will also be wearing a dark brown trench coat and a large brown fedora like the original Sandman once did. [img=http://www.mtv.com/crop-images/2013/08/23/carter_nick.jpg] • Out of Costume – Out of his costume Sandy is a young looking, but weather beaten man in his early thirties. He has sleepy blue eyes reflective of his perpetually tired and often sleepless state. His hair is naturally blonde, but has darkened over the years now looking like that of a rocky and earthy beach which if the only thing not covered by his costume. His skin has a naturally olive tone to it. He has a fit and athletic body matching that of someone who is at his peak physical form. Abilities: • Prior to the “accident” that turned him into a sand monster Sandy was just a normal human being with hero training, but as always accidents always lead to powers. When Wesley Dodds managed to subdue sand monster Sandy he had to put him into a state of suspended animation to keep Sandy’s body from disintegrating into nothing but sand. After decades of being in a suspended animation, Sandy returned to normal and woke up in the 21st century with his sand based powers in control. • Although he is not quite used to his new abilities yet Sandy is capable of temporarily turning into malleable sand like creature, partially or fully. First of all this power allows him to quickly compress and reshape parts of his body to increase his offense and defense. Secondly, this power allows him to shoot short blasts of sand that can knock people over. Lastly, this power allows him to turn into sand, which he can control though telekinetic means allowing him to use the smallest of crevices as an opening or as a way to teleport over short distances. When he is in sand form parts of him can be blown away, but he can and will be able to reform his original body as long as a large enough clump of his original body is nearby. In theory Sandman be very powerful just by using this power, but his lack of experience, poor control, and intense fear of becoming a sand monster again and disintegrating into nothing has put a severe block on himself. On many occasions, he has shown dislike for this power and to a point that he doesn’t want to use his power at all unless it is a life threatening emergency. • In the decades of slumber Sandy, due to his connection to Wesley Dodds was able to traverse the realm of Morpheus, Dream of the Endless. In the Decades that he spent wandering aimlessly in the realm of the dreams and stories Sandy was present in the passing of titles from the old to the new king of dreams. Much in the same way Sandy would take the name of Sandman from his master and father figure Wesley Dodds, Daniel Hall took over the title of Dream of the Endless from Morpheus the first Dream. This process gave Daniel the abilities of his master has in the same way he first did. When Sandy wakes up he would have the power to have prophetic nightmares. (Sandy doesn’t know why he had this power though, but I wanted to explain it anyway.) • The prophetic and precognitice dreams that Sandy gets are much weaker and fewer than that of his master because he acquired them second hand, but are still quite useful for missions. It is a reactive ability that only works when the event In the dream is a few days away from happening. Unlike Wesley Dodd’s who has mastered the art of understanding his dreams Sandy is still a newbie therefore the visions he gets are often unclear. Most of his dreams are normal and rather forgettable like other people, but the dreams with visions in them are highly memorable and often traumatizing. Skills: • Sandy like his master and father Wesley Dodds is a criminal investigator before being a hero of any kind. Like other detectives in the League like Batman, The Question, The Elongated Man and Martian Manhunter Sandy is also skilled at investigative work, but compared to them Sandy has the double edged sword of having prophetic vision that give him clues to the mission. On one hand he gains clues quickly and has the upper hand, but on the other hand he gets them through nightmares and has hindered his ability to become a master detective. • Without his powers, any powers Sandy is a trained martial artist and weapons expert. He is highly capable of fighting using his own body to defend himself and to get out of tough situations. Like Black Canary Sandy prefers hand to hand combat rather than using his powers because of hi relative distrust and fear of his powers. He uses his own battle prowess in tandem with the assortment of weapons that carries with him at all time, the most prominent one being his gas gun, which can put most people to sleep in seconds. • Under Wesley’s tutelage as Sandy the golden boy he has also picked up on the inventive and technical smarts that came with being a hero. After his state of suspended animation he has further developed his technical knowledge in chemistry, herbalism, and weapons engineering. Equipment: • Prior to having any sort of powers Sandy has relied on his devices to get the upper hand in any number of situations. The equipment he has is similar to the equipment that his master Wesley Dodds once used. • Like Wesley Dodds, the original Sandman Sandy possesses a gas mask and the gas gun which is one of the most prominent gadgets of Sandman. • The gas mask, which also acts as a mask to protect his identity covers Sandy enquire face which filter the air surrounding him making him immune to any sort of airborne toxin or attacks and comes with a self preserving purified air that allows him to breathe in the harshest of conditions for several minutes. The gas mask also comes with goggles that come with cybernetic vision enhancers allowing him to see in the dark, infrared, thermal, etc, and had a digital recorder inside that upload all information to his own personal computer. • The gas gun that he carries is a modified and enhanced version of the original gas gun by Wesley Dodds. It is a much smaller, but more powerful version that can shoot out one or multiple types of gases allowing for layered effects. The gas gun works on a set of automatic of six revolving chemical cartridges that increase the output and effectiveness of the gases. Among the cartridges is the original and still highly effective sleeping gas that Wesley Dodd’s himself invented that puts anyone who inhales it to sleep in a matter of seconds and other cartridges like the truth serum , stun gas, smoke, tear, and the rarely used combustible gas that explodes from the smallest of sparks. • Other equipment and gadgets commonly used include the wirepoon gun, the gas grenades, sleeping darts. The wirepoon gun is a dual purpose weapon that can shoot out small harpoons or a grapple depending on the setting. The gas grenades are just that, grenades that have work on set timer that can release bomb version of his chemical weapons. The sleeping darts are an in case of emergency type of weapon that contains a liquefied and purified form of the sleeping gas which is stronger and more lethal a elephant tranquilizer. • He carries all of these in his costume which comes with a modified full body holster. Personality: • Sanderson “Sandy” Hawkins is a very serious and intense man. Having been an orphan for most of his life Sandy had to learn how to be an adult very quickly and as an adult many of his qualities stay the same. He has high emotional defenses, keeps to himself, introverted, and prefers to stay in the shadows. For the most part he is polite, cordial and respectful to people, but he is not friendly or welcoming in a sense that he will not go out of his way to be a person’s friend for the sake of being friend. He is often seen alone staing of into the distance thinking about something or meditating. • In spite of how he comes off he is a kind person who is very loyal to the heroic cause and his allies and always there to help. Often times he acts as the voice of reason and logic and approaches problems in the same way, which can conflict with many other heroes especially the emotional ones. He is not a stickler for rules and is willing to break them, but he is tightly wound up in that he keeps his distance, sticks to his pattern and doesn’t let anyone in on his personal life. The few people that he does get along with are the types that don’t share much about themselves as well which includes The Question, Nemesis to a professional degree Batman. Biography: • Sanderson Hawkins was born during the Great Depression. His birth mother was decent enough of a woman who remembered her every now and then, but she had horrible taste in men who took control of her action. He didn’t know his birth father and nor did his mother and even though he had many “fathers” none of them really stuck. It was already the early thirties when Sandy was already living by himself in his mother’s apartment and whoever her new hubbie was. He pick pocketed, fought, cheated, lied, and sneaked to survive in the streets of New York where the police were more corrupt than the mafia. • Like every other teenagers in the area Sandy attended school, but only in name. In truth Sady spent most of his days in the library where the isolation was a far better teacher. He would be inside the library whenever he wasn’t busy trying to keep his mother alive, which was a rare occasion. Sandy read many stories that inspired him to better himself and his mother so one day they could get out of their hell hole and live in a better place, but like in a book there’s always a twist. The twist in his life is that only he will get out of hell, his mother doesn’t because she dies in an “accident”. • The police were no help, which was not a real surprise. Sandy knew that his mother did not die in an accident. He was furious and driven to get to the truth as such he became a detective and solved his mother’s murder, and solve it he did. He gathered evidence, found witnesses, tracjed down the killer, and dragged him with a bloody fist to the police. His tenacity, intelligence and natural detective prowess gained the attention of one Wesley Dodds, also known as Sandman, crime fighting detective of New York city. • Wesley who saw a future in the boy quickly adopted Sandy. Wes, a kind, but paranoid man raised Sandy to be someone like him, but better. Their relationship was anything if not rocky at first, but kindness, love and a sense of friendship among intellectuals eventually forged a way for the two be father and son. The two, being one and the same type of people lead to Sandy finding out about Wesley’s night affairs and eventually to him becoming Sandy, the Golden Boy Sandman’s young sidekick, superhero, and detective apprentice. • In the few short years that they were Sandman and Sandy many things happened. One of the best things to happen was the two of them meeting Dian Belmont. Dian Belmont was a young, beautiful, intrepid, and smart mystery writer who found trouble to inspire her many award winning novels. Wesley and Dian fell in love, married and shared custody over Sandy as their son. Dian, being a detective herself quickly found out about their nightly duties and joined in, but not as a superhero, but as their helped. For a while, everyone was happy, but happiness does not last for long. • Wesley, being a multitalented millionaire did many experiments to enhance his repertoire. One of his experiments was a rousing success. He wanted to create a special self-replicating silicate compound that would be a literal dream sand once infused with his sleeping gas, but it came with a price. The price for this success was Sandy, who was present and actively participating in the experiment being turned into a living sand monster. Wesley subdued the monster, but Sandy was stuck in a sand form that would disintegrate without the cure. Wesley had to put his son in a state of suspended animation where he would have to wait until a cure could be found. • Decades later into the 21st century, Sandy was cured. Decades passed, Wesley Dodds and Dian Belmont-Dodds passed away years ago and his body having only aged good ten or so years. The man who woke Sandy up was the grandson of Wesley’s brother, in other words Sandy’s only living relative, his grand first cousin. In the years that he was asleep Wesley put everything he could to cure Sandy and he did. The cure eventually worked, but the process would take too long, much too long that Wesley died a few short years before Sandy woke up. • In the years that he was away, the Dodds family fortune increased in size due to Wesley’s natural ability to predict stocks and knowledge of which businesses would grow. Dian created a subsidiary company called Belmont Books, which became one of the largest publishing company to date. Sandy, having no idea what to do with himself Sandy decided to do the one thing he did know. He became a superhero once more. • Sandy Hawkins, reclusive, young multibillionaire became Sand, precognitive crime detective who takes down corrupt organizations, political leaders, gangs, and the occasional street thug. Hiding away from the public Sandy expanded his knowledge and trained himself in the hope that he would one day make Wesley proud of him. Joining the League was a no brainer since it was what Wesley would have wanted him to do. Misc. Information: • As is all sandman’s before him Sandy is a human that has been affected actions done by the true Sandman, the Dream of the Endless. Wesley Dodds the first sandman was the hero born because the true Sandman left a void that needed filling, Garett Sanford was man being manipulated by two of Dream’s creatures running amok, Hector Hall was a man trapped in a dimensional dream, and then him, Sandy Hawkins a young man who slept long and bore witness to the transferring of titles between old and new dream much in the same way he is the apprentice of the old sandman. • As Wesley Dodds and Dian Belmont’s heirs he own their collective. Technically speaking Sandy owns the company and all fortune as their son as their grandson, but legally and publicly speaking he owns the company as their grandson. The person who actually runs the company is his grand first cousin. • Sandy’s grand first cousin, Gerry tends to stay away from the hero business as much as possible, but is one of the few people that Sandy can call a friend and on drunken occasions a brother. The two like to a share fine wine in silence while listening to music. • Sandy chooses to live in a small apartment in Brookly, which he own along with the entire building. He lives with several cats and dogs, most of which act like PTSD pets that help him with his night terrors and his dislike for the deafening silence. • He is currently in the midst of inventing a new weapon, which he calls the gas gauntlet that will allow him to use the gas gun, but in closer proximities. • He loves coffee and has one in his room. He prefers it black, high sugar and no milk. [/hider]