Lookin' pretty good, guys. In other news, I changed some stuff since I last posted listed here: - Elves now give +2 to Mag instead of +1 to Mov. - Healthy Constitution now heals 10% each turn instead of 5%. - Heavy Stander area of effect will go up as you level. Still working on how much, exactly. - Healing magic is now going under Light Magics instead of Staves. There will be both attack and healing spells. - Added 'Deep Reserves' as a feat, increasing your spell charges by 1.5x - Added the Races section to the OOC @Rethel: Adept would be fine, though I'd probably change it somehow to make it where you attack three times or something. Vantage is OP, though, I'd have you change it to something else, or we could rework that into something else, as well. >.> [u]Adept[/u] - You have a new Spd chart for attacks. 3 Spd over your opponent is still another hit at half damage, but now you only need 5 Spd to full double, and 7 Spd over your opponent will let you get in a third attack at half damage. We can work with that, or if you have any other ideas, just let me know. Also, one of my friends will be joining us. I know I said I wouldn't accept any more, but yeah. >.>