Its (your fief's population - city population in said fief)*crop production constant, Example: Fief A Scrubland (4.2 crop per population if I remember correctly) Base Population: 3000 No upgrades has 1 city with 1000 population So, Annual Crop production from Fief A is (3000-1000)*4.2=8400. Now, your population has to eat, so your yearly estimated surplus from each fief is Total food produced - Population of fief*4 So, in Fief A's case it would be 8400-3000*4=-3600 (This means that this fief consumes more food than it generates and should raise a red flag) Taxes is pretty straight forward. For every single population in a fief. You get 1 bulli per turn. Cities is a bit more complicated and calculated differently from your general tax. It's your city population times the multiplier that your city's wealth provides. So, let's say that Fief A's city is a "Fair" city that has a multiplier of 4. So, you taxes for Fief A would be. Part 1: (3000-1000)*1=2000 (This is your tax income from your general fief population Part 2: Your city is taxed separately from your general fief population 1000*4=4000 So, Fief A's taxes for 1 turn would be a total of 6000 bullis.