Name: The Republic of Koninkryk Capital: Huisward Population: roughly half a trillion Language: Huis Religion: Religion is scarce in tbe Republic, but religous beliefs are protected by Republic law Law: There are some basic laws covering things like kidnap, theft and murder, but mainly the laws are left in the hands of the planet's personal government Government type: Matrichal multi-seated Republic - Every planet gets five seats in an interplanitary senate. Seats are divided amongst the planet via population. Influence and relations: None as of yet, however they are renowned for their dislike of robots and cyborgs. Major industries: Non lethal weapons, energy crystals, decorative pieces, scavenged machinery, mercenaries Currency: Katar - small metallic coins with square shaped holes in the middle. There are prints and writing down the sides and on the faces. Military: There is a standing military on every planet within the Republic. In case of invasion, reserve forces will be pulled out from nearby planets to sandwich attackers between a defensive planitary force and an offensive relief force. Military weapons are not restricted to rifles and pistols. There are a vast variety of melee weapons that act as disruptors, like the tridents used by the residents of Valmiro or the axes and spears popular amongst the Skugga. Some planets and races, like the Segruin and Akvard, have outlawed ranged weapons entirely. In terms of space craft, designs have been focused on making fast, mobile and agile machines rather than big, heavy destroyers. Even flagships and heavy support ships barely compare in size to their counterparts in other empires. They do not, however, lack firepower and perform their duties just as well as their rivals. There are also artillery pieces - siege engines, cannons and howitzers, to name but a few. Run by at least five or six troops at once, these mechs have the benefits of conventional disruptors with added splash damage, anti-armour and larger shots. The typical weapon of a Koninkryk ground unit is the disruptor rifle, a lightweight, semi-automatic rifle designed to incapacitate rather than kill. As a back-up, there are also pistols that achieve the same effect. Assault units are equipped with a fully automatic rifle, and are given EMP grenades to help counter hostile war machines. Support, snipers, medics... Every class of warrior can and will show his face on the battlefield. However, some of the more archaic planets dislike such dishonourable units, especially snipers. Therefore, for their first battle at least, foes need not worry about sharpshooters and suppression fire. However, if the foe is judged to be dishonorable, there will be no holding back and no mercy next time Notable places: Huisward, home of the Republic and capital planet. Huisward is a warm, sunny planet, with long, flat expanses of ground broken intermittenly with small lakes of clear, sweet water. There are few cities, but many towns and villages. Skygge, the first planet to be conquered by the Republic. Skygge has many mountains and tall jungles, making it the perfect habitat for its amphibious, lizard-like inhabitants, the Skugga. Similarities have been drawn between Skygge and Jurassic Earth, including the plants, atmosphere, weather and dinosaur-like inhabitants. Valmiro, the first planet to join the empire that was originally inhabited. Entirely aquatic, it's residents are capable of surviving wothout breathing. At all. Eris, the ever-changing planet. Completely unpredictable, this planet has no definable form. All benefits should be reaped immediately, as the planet's changeability means any benefits are short lived and potentially ill timed History: Pending Important People (Player Characters):