[CENTER][img]http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=12893616[/img] [b]Name:[/b] Emelia Rianna Inabi / Emiri Iniko [b]Age:[/b] 23 [b]Gender:[/b] Female [b]Occupation:[/b] Freelance Hunter [b]Race:[/b] Hume [b]Personality:[/b] Emiri wishes nothing but to go on with her life. She dislikes being disturbed, interrupted, preached, and lectured. She prefers to blend in with the crowd, even though she makes herself stick out with her appearance. She doesn’t want to be a hero, but she doesn’t want to be a villain, either. She would rather just sit and do nothing, but when the time comes she’s the first to go to the rescue. Emiri is a complicated person. Emiri is a laid back person, nice and friendly in general but does have her snarkiness seep out. She thinks before she acts, she prefers to be polite as possible, and will avoid any confrontation if at all possible. She calls herself a coward and will always run from a fight, only doing so when her back is to the wall. Why? She doesn’t like using her powers. Not to say she hates them—she’ll abuse them as much as she can. The thing is, if she uses her powers to fight, people get ideas—the kind that get you roped into the wrong crowd. And such, she presumes that she can pass for a normal hume for as long as she possibly can. [b]Skills:[/b] As a side effect of her power, Emiri can endure longer than most Humes, her body not needing as much nourishment. If she crashes, however, she takes much longer to recover. [b]Special Abilities:[/b] [i]Time Manipulation[/i] Mainly the ability to ‘freeze’ or ‘stop’ time, but to be quite honest, that’s just how it looks from the outside. She temporarily takes herself out of reality, thus to her it seems like she’s stopping time, and then she puts herself back in. She can bring others with her, so long as they remain in contact, and should one lose contact with her, they are automatically reinserted back into reality. The longer she stays out, the more she begins to recede from existence. A secondary ability, one she claims to have mastered is the ability to take something and return it to a state it once was. An example would be a broken watch, taking it back to a form before it broke. This ability is mostly used for repairing objects and wounds—she can ‘heal’ people this way. [b]Magic and Technicks:[/b] Haste - Slow - Reflect Stamp - Sight Unseeing [b]Quickenings:[/b] [i](1) Creare - "To Create"[/i] A large scale attack, Mist is excavated from the sky and takes the form of various, powerful thunderbolts. [i](2) Sanare - "To Repair"[/i] Mist is gathered and condensed, and it quickly spreads, healing and repairing damage. [i](3) Defloresco - "To Destroy"[/i] A deadly attack, should the enemy be unfortunate enough to fall into the zone, time accelerates quickly enough so that they and everything around them is aged, in turn they become dust. [b]Weapons:[/b] Emiri carries with her a [url=http://img1.wikia.nocookie.net/__cb20130704222517/finalfantasy/images/b/b7/Shortbow-ffxii.png]Shortbow[/url] that she uses to hunt her marks, as well as carrying a [url=http://img4.wikia.nocookie.net/__cb20130704120708/finalfantasy/images/a/ad/Longsword-ffxii.png]Longsword[/url] and a [url=http://img1.wikia.nocookie.net/__cb20130704140712/finalfantasy/images/0/00/MainGauche-ffxii.png]Gauche Dagger[/url].[/CENTER]