[quote=Vordak] Hey guys, any chance of me joining as a melee fighter? Like, some magic agumented demon-slayer-esque squadmate? EDIT: i know, exchanging a gun for a blade might sound unreasonable, but melee weapons have the potential to deal massive trauma, compared to bullets, outmatched only by explosives or pellets, which may work effectively against the undead; and if there are any heavily armored or insanely fast enemies planned ahead, melee weapons, in the hands of an unhumanly strong weilder, can both decimate armor to create large openings for gunfire and overcome speed with trick and feints that firearms are devoid of. Morever, a trained brawler would be used to close-range attacks, reacting faster and more percise to ambushes or charges of various feral beasties and such. Sort of a special arms guy that trades versality for unique advantages against the paranormal. EDIT 2: if the characters get to be stronger than man, then a melee weapon can also generate huge amount of kinetic energy as well. Lets say, he sling a 10 kg hunk of metal at 100 m/s- about 1/3 of sound's speed. 100^2*10*0.5= 50 000. That nearly the amount of kinetic energy a single shot from a Vulcan exerts. And if he is twice as strong and has a denser weapon? 200^2*20*0.5=400 000! 8 times the power, all in one hit. And if we also take into account that most melee weapons have a significantly larger cross-sectional desity than most bullets, thanks to which bayonets still remian so effective at penetrating armor, this might even out melee weapons and explosives. [/quote] In theory that is sound, but this is XCOM with Paranormal, not Devil May Cry. Let us discuss in practice. By the time you try to close in, you'll be dead before you get in melee's range.. The melee weapons you'll receive for now (because we are at the lower levels) is a combat knife that can be a bayonet, which turns a gun into a spear. In melee weapons, the spear outperforms the sword due to range and puncture wounds are more severe. And the creatures we're fighting aren't your garden variety monsters. Besides...you'll have to know that idea of yours may break the game-play and story. Also, with the higher levels, you're idea would leave you a one trick pony. However, you can have ranged on the side. I must warn you I can be quite fastidious as I intend to make sure that the game and story integrate well. Lastly, overspecialization is not something to be desired. So you might want to revise your idea for more practical solution such as melee as main course while the ranged weapons on the side. TLDR: Bad idea.