Ryu, Frenchman, non? Darling. I would really love for you to be able to critique my character too, please. Actually, everyone who has an issue with Lovissa, speak now or forever hold your [s]pieces[/s] peace. :3 Adding to game mechanics (Ooh, here's the fun technical stuff!): [list] [*] Friend requests. A lot of real life aspects come into play in this game too, yes? Bleeding, the sense of touch, smell, taste, whatever. But then game mechanics are included too. I think friend requests should be in the form of little carrier-animal NPCs that are invincible, really. Like little owls or something carrying letters from the sender to the receiver, and you have to sign for it if you accept it or trash the letter if you reject it or crumple it up and keep it in something if you want to ignore it? Or just like, little winged envelopes popping up in front of the character, and so on and so forth. [/*] [*] Fitting the Sword Art Online theme, are we including "marriage"? Where two players, any gender, race, type, whatever, pool in their inventories and total game-money together, and you are able to access the others' inventory at any time. (In the words of Fire Emblem Awakening, kind of like when Chrom can use the convoy for whatever.) And also stat boosts for married couples in each others' proximity, of course! The AI registers the request and more signing of documents is to be done by either party.[/*] [*] Jumping and gravity. There were two parts of the world, weren't there? The floating island thingies and the dungeons below? I think gravity should vary ever so slightly with location, but to a more emphasised degree than in the real world. (gravity would be slightly less on mountains in the real world and the effects only noticed on tiny objects, etc) Perhaps in the sky kingdom, have it to be so the max one can jump without being weighed down too much is about 3 feet? Maybe 3.5? And down in the dungeons, the very max is 2, because it's closer to the 'planet' core. You feel me? An average jumping back distance should be about the likes. 3 feet for any normal individual. In the case of a more...uh. Floaty class, (yes I'm going with that word) perhaps it can be increased to 4, unless there's a specific ability, like Chrys I think, that boosts that to a good 7 feet. We all good? [/*] [*] Weapon durability. I think different weapons should have different durabilities based on what they are. Like I think basic wooden bow to basic iron sword usage ratio could be 45:35 because the bow itself does not take as much wear, though it IS made of just wood. You're not hitting people with it. But you ARE with the sword. A steel sword could go up to say, maybe 40,45 uses. And maybe a sword that is made of an even better material (do obsidian swords sound like a good idea?) can go up to 60. Bows can go up to 70 or so depending on what material they're made of. But then again, the drawback being, arrows need to be forged or purchased. Which lets us to-be bow-users customise what kind of arrows we'd like. If it's a steampunk era, I think I'd be pretty happy... [i]purr[/i] being able to purchase arrows with explosive tips. However, they'll be SUPER EXPENSIVE AND SUPER RARE AND OUR SMITHIES DO NOT HAVE THE REQUIRED EXPERIENCE YET. It's only been two days after all, right? [/*] [*] Health. Something like an HP bar would be nice, but...how would one implicate that? Max HP is reduced in sickness and it can fluctuate in different weather conditions, whereas in Pokemon for example, if you're in a sandstorm you just end up losing HP which is pretty unrealistic. Say a character starts off, a base class mercenary. Max 18 HP without illness, not starving or parched and in pleasant weather conditions. Whereas a tank might have 25 in these conditions. But say there's a hailstorm. Max HP for the mercenary drops to 15. If they get SICK during a hailstorm, depending on how sick they are, Max HP can go down by 2 points max? Like if they're REALLY sick it'll go down to 13, but if not, it'll just go down to 14 until they're better again. Please tell me that made sense sob how do we imply this in-game?[/*] [*] Movement. I think each individual character can have a nice range they can cover. People on horses can obviously cover more. Tanks or guys with the big guns they need to lug around can cover less, but it doesn't have to hinder their speed. Perhaps just their...mobility? Am I even making sense? [b]EDIT:[/b] Been discussed already. Pardon me![/*] [/list] I'm not being too technical, am I? Let me know your thoughts. Okay, I wish I got notified before making new posts. :c Still. Apart from the discussed movement, whaddya think?