How Ryu's day just started (I swear this is exactly how it started in my head): *Wakes up at 9:30* "Huh, woke up soon for going to sleep late, better check RPGuild" *Goes through this OOC* "Okay... okay... WAIT A MINUTE...MORE BALANCING TO DO? I'M UP FOR THE JOB" Okay! Let's start! Huh, looking at these appearances make me really want to edit my small excuse for an appearance, good work on that! Okay, scanning through the class, you have a great idea of what a Thief is, and looking at what your character wants to be, if those are your actual plans for that character, then good job. Your character realizes her disadvantages - which is that Lovissa lacks ranged - and want to turn that disadvantage into an advantage whilst also putting her current advantages to better use. While I wouldn't really think of that as the next advancement in the Thief class line, does it really matter? No! So good job on the character. Passive This is perfectly fine for a passive as far as I can see, not overpowered, but certainly not weak as well and it fits the class, good job on that. Active One One problem I have with this one is that it seems like it's more of a passive than anything else, what does this ability do? There's not much detail, does it give you heightened accuracy and ensures that most attacks land successfully without fail in a time zone? Like say five seconds? Or is this another passive? If it is the former, then I would also recommend adding in a small critical chance or a small damage boost, give it a five - ten second time zone, and then let it have a bit of a cool down. Now, if it is the latter, I can understand if it is a passive, but I don't think OP wants us to have two passives. While there are more than one passives in an MMO, I think OP wants us to start with one and gradually have more as the game progresses like that of a real game. Unless we can have two passives at the disadvantage of two actives, which would make a fair trade off in my eyes, but we have to ask OP about this. ---- Active Two Welp, time to take a blind shot at this since "Trigger % x 0.5 of skill" But I think I got it, I think my feeble mind processed it after reading skill three and doing that first! Okay, so the rate of activation for this skill is a set number with a rate of 50% of the current level of the skill, so for example, let's say 30% is the base rate and the skill is level 10. So 5%. 35%. All right, I think I got it right! But, of course, this one suffers from the same problem as skill number one. Is this a passive, or is this an active? Because right now, this looks more like a passive in my head, and while that's fine and dandy in the long run, I think you should convert this into an active and then, when your character becomes stronger, turn this into both. What I mean is, when your character becomes stronger, turn this ability into an active with a passive. How it would go like this Example: Quick Fingers Description: The next attack Lovissa lands is quickly followed up with one or two more attacks, depending on the difference between her speed and the enemy's speed. The attacks do slightly more damage than the ones before it. This ability also has a chance to go off whenever Lovissa lands a normal attack. So obviously I didn't list the rates, but that's what I think you should do to Quick Fingers. Turn it into an active then turn it into both, and we'll all be happy. ---- Active Three This is actually a good ability/skill, I like it and it's for assisting your team mate, which will net Lovissa some praise in the end by her team mates, but we will need some clarification. What is the base damage of the ability? I mean, with the way the description is described as, it seems like one attack that followed up a team mate's ability, so would the damage be higher or lower in this case? If you need some ideas, I would have to say go with higher, maybe give it - since we are just two days started in the RP - 20% more base damage than the swing with a dagger. ---- There we go, basically, a lot of confusion with skill number one and two, skill three could use some work in clarification, and I like the general idea of the character and her aspirations.