[centre] [b]The Serene Empire of the Koninkryk[/b] [/centre] [img=http://fc08.deviantart.net/fs71/f/2014/134/c/0/eris_flag_by_1wyrmshadow1-d7ic31b.png] ---- Political Status: New, Expanding, Aggressive Current Political Leader: Waykin Al-Maera of Eris Form of Government: Elitism - a council is formed on every planet that makes planitary desicions. They act in accordance to the "Creed", similiar to the American Constitution. ----- Total Population: 126 billion Employed Population (includes military): 124 billion Military Population (soldiers, militia, rebel forces): 12 billion --- Brief Biography of your Political Leader: Name: "Waykin" Al-Maera [i]"Our greatest weapon is our mind"[/i] Age: "twelve moons above Aeon" Gender: Male Species: Chidam Affiliation: Council of Eris Looks: White fur. Notably blunter features than most of his race, and slightly shorter. Scrawny and thin. Equipment: Golden Apple of Eris - A strange device made of a gold-like metal that is as tough as diamonds. It amplifies the psychic power of all nearby, allowing them to tap into things far beyond their normal capabilities, such as foresight. It was this that foretold of "The Great Silence" that weighs heavily on the minds of all the residents of the Empire Personality: Serious and tired, Al-Maera worries about the future of his people. Since the Apple's warning of the End of All, he has not stopped working, to the point even minor psychic abilities are now beyond his grasp. With no psychic powers except those granted by the Apple, he is weary and tired, often falling asleep at inoppertune and random times. He is reliant on his guard, Gro'Khan, to watch over him as he rests, but even sleep is no safe haven. Recently, Gro'Khan reported Al-Maera talking in his sleep and thrashing as though in pain. He claims that his master seems to beg for mercy from an unknown assailant, before screaming out that something hurts and that he wants his foe to "leave him be". Other occasions, Waykin simply gurgles and squeals as though finding difficulty breathing. Al-Maera claims to have no memory of his nightmares, only that they are "the most horrible experiences imaginable... Something I wouldn't wish on my gravest foe." Despite this, he remains somewhat optimistic and wants only to save his people from their fate. Unfortunately, many believe he has worked too hard, and should stand down before he hurts himself. History: As a child, Al-Maera liked to explore the world around him and joined the early Hava when he was old enough. One of his assignments was to check out a cave that had been discovered. It seemed simple, but Chidam are paranoid creatures and would rather have someone say whether or not it's safe to do something rather than find out for themselves. Only he went down the cave, and he returned a man changed. In his hands lay the Golden Apple. He spoke of a time when there would be nothing but ice and darkness, and every great empire would be brought to ruin. His words instilled fear amongst everyone he spoke to, and it got so bad that local leaders demanded he either stopped or be banished. But the general population trusted and believed Al-Maera, who had been given the name "Perhin" or "Prophet". The Apple revealed more secrets, but began to ask for things in return. It started off simple "Go here", "say this", "leave this place". It began to ask for more serious things, gifts and presents. It told him what to sau, what to do, when to sleep, eat and move. Knowledge was power, so he did it and learned many things in the process. But he would never hurt his Kin. The Apple promised him the secret to stopping the Silence if he gave it a blood sacrifice. He refused, and informed the Apple he would not kill in it's name. The Apple has been quiet for years since then. Notable Figures and their Background Information (brief): ---- Main Species Information: Name: Chidam Classification: sentient Appearance: Chidam are small, cute, physically weak creatures with big eyes (usually shut as though asleep), short snouts, two cat-like ears, short fur and a long, thick tail. They have thin legs with somewhat large feet, thin upper arms with thick lower arms and five fingers a hand. They have three toes per foot, two at the top and one on the bottom. They stand about a meter tall. [hider=Chidam][img=http://pokemondungeon.net/gallery/albums/Sugimori/FRLG/063.png][/hider] Shared traits: Suspicious but inquisitive. They like to explore, but are afraid other creatures without their guards nearby. Natural abilities: Psychic Powers - By channeling their own energy into a usable form, Chidam are capable of performing impressive and mystical feats that counter their physical frailty. These include simple acts, such as telekinesis and telepathy, as well as more complex acts such as teleporting and psycho-levitation. This is draining for the Chidam in question, and many who attempt to use these powers too often or to great extent may end up collapsing under the strain or "burning out". Rest, sleep and meditation restores their powers, but those who have "burnt out" need significantly more rest than those who haven't. Lifespan: After leaving a juvinile stage after about 20 years, they freeze themselves in time Relations with other races: Masters of the Carnaroth, Tyra and Evrys Preferred occupations: N/A History: Roughly 4,000 years ago, the exploration ship [i]Master of the Stars[/i] landed on Eris, looking for a suitable planet to colonise. The [i]Master[/i]'s crew and captain were stunned by what they found and kept a note of the plants, ecosystem and wildlife. "Eris has three dominant strains of creature. The most curious of these is the Chidam. This unusual beast has been the most reserved of the three, rarely coming into contact with crew or ship. What makes it so marvelous is it's ability to control the world around it without touching it. They are known to float weightlessly in the air, detect creatures without seeing them and vanish suddenly, only to re-appear later in a different location. They defy study, though they have taken a great interest in us and our equipment. On more than one occasion we have discovered objects missing that have fallen into the hands of the Chidam tribes. They can be seen picking them apart and putting them back together. This is truly remarkable, considering these creatures dwell in holes in the ground and scavenge for food. They do not even have a language, as they make little noise other than grunts and squeaks, yet they are intelligent enough to take apart and rebuild complex machinery. What is truly curious is their passive nature. Unlike some species I could name, all three Erisians live in total harmony with each other. They eat the same food and claim the same territory, yet neither I or my crew have seen them fight. The young are known to play with each other and all races will happily share what they have, in terms of both food and territory. All three are not much larger than a meter, yet they control the whole of this planet" Sadly, the [i]Master of the Stars[/i] did not set foot on Eris ever again, and it's fate has been questioned by Erisians ever since it's departure A note on Slaves: If anyone wishes to have a Chidam slave, as long as it is unrelated to the Koninkryk, you don't need express permission. However, be aware that relations with people, and empires, that allow such mistreatment of Imperial Kin will be icy at best. Name: Carnaroth Classification: Player-controlled, Golem Appearance: Huge, about 8' tall. Thick-set and strong, able to lift lighter vehicles with ease. Some are fleshy whilst others are stony, depending on what they were made with. Designed as killing machines. All look very similiar, being bald, muscular and having solid color eyes. Have a large stone or exposed heart, depending on whether they are mineral or fleshy, that represents their "core". All have masculine features, but lack any gender. Shared traits: Tactical and fearless. Refer to smaller races as "maggots", even their masters. Detest ranged weapons, prefering to crush or squeeze the life out of their foes with their bare hands or massive battle-axes. All are based on the same being, so all share the orginal's thoughts and personality. Natural abilities: Immensly strong. Resistant to energy-based weaponry, fire and ice. Lifespan: Do not die of natural causes. Can only be killed permanently by destroying their core. Relations with other races: Servants and bodyguards to the Chidam Preferred occupations: Warriors, bodyguards, executioners History: Formed in the darkest labs of Eris, they live only to continue the survival of their masters. As long as their core remains intact, they can be reanimated by putting them in another body. They were formed to make up for the physical frailness of the Chidam Side Species Information: Name: Evyrs Classification: NPC, Intelligent Animal Appearance: Quadrepedal. Covered in short, brown fur, with a huge, fluffy main on males. About the size of a large cat. Short snouts, with large eyes and long ears [hider=Evyrs][img=http://img.neoseeker.com/ca/pokemon_mystery_dungeon_blue_conceptart_wCJA7.jpg][/hider] Shared traits: Curious and playful. Love being petted. Unaggresive, will only fight if cornered. Natural abilities: Capable of learning speech. Cute, usually make good pets. Intelligent to a sentient degree. Lifespan: Can be forever, if exposed to Erisian conditions. Can live for up to 300 years on other planets. Relations with other races: Allied with the Tyra and Chidam, some are pets on other planets. Preferred occupations: Pets [i]Master of the Stars[/i]' notes: "A lovely being, the Evyrs. We commonly see them playing with the crew. They are fond of being stroked and petted, much like some pets back home. They are utterly fearless, interacting with everyone and everything without hesitation. They have a certain charm that makes them irresistable, especially to thefemale members of the crew. I have, on multiple occassions, been asked if we can keep some or take them home. However, I fear removing them from their natural habitat may harm both them and the planet's ecosystem. They are clever, with great memories. The password lock on the ship's armoury, for example, has been cracked because one happened to see it's input. It worries me that we cannot insert passcodes in front of mere animals, but they have proven unaggressive so far, so perhaps my fears are unfounded. Some crew members even report engaging them in conversation. They talk little of themselves, supposedly, but are always asking questions "What's this?" "How does that work?" and "What does this do?". I myself have heard what certainly sounded like speech come from one, but it seemed to struggle with our language and kept resorting to mewling noises and whimpers to talk. They have little weight, so they can walk almost silently." Name: Tyra Classification: NPC, Intelligent Animal Appearance: [hider=Tyra][img=http://fc08.deviantart.net/fs22/f/2007/335/3/b/Nausicaa__Teto_by_SimbaRox.jpg][/hider] Shared traits: Relentless. Upon deciding to do something, they will stop at nothing until it is done. Heaviest of the Erisians, which it uses to it's advantage. Natural abilities: Able to run at lightning-fast speeds. Quick reaction times mean they can dodge most non-artillery hits. Lifespan: about 200 years outside Eris. Relations with other races: Allies to the Chidam and Evyrs Preferred occupations: Pets, cavalry. [i]Master of the Stars[/i]' notes: "The most relatable of the Erisians, the Tyra is a striped, feline creature. They look somewhat reminiscent of Lynxes, but with larger ears and manes. They are immensly proud, refusing food offered to them, but charitable, and they have little consideration for themselves, sometimes starving themselves to aid ---- Economic Overview: The economy is a confusing matter for non-Empire residents but simple enough for member states. Basically, small scale trading is practically non-existant. Small shops and stalls run, but use a primitive bartering system rather than monetary systems. Basic necessities (food, water, shelter and energy) are covered by the Council and public-sector workers get free homes and goods. The private sector, thusly, is miniscule and consists only of those who trade vanities and treats - sweet foods, pretty jewels and other such trivial things. On a larger, planetary scale, trading is frequent with non-member empires, but not for money, though that can sometimes be a part of the link. It is entirely for the furthering of science and the comfort of the dwellers of the Empire. Example - Empire X has a lack of Elysium. Empire Y has large stores of Orichalcum. The Koninkryk has large stores of Elysium and desires Orichalcum. Koninkryk will sell X Elysium in exchange for X's currency. Koninkryk will then use this Currency to buy Orichalcum from Y and bolster their Orichalcum supplies. This is generally considered a win-win-win situation, as all Empires benefit by obtaining resources to trade with or study. They have even been known to trade with criminal empires to gain resources, provided no harm befalls the Koninkryk or it's member states and partners. Militaristic Overview: Military is divided into four divisions: The Hava are in charge of transport, exploration and air combat. When the Hava discover a planet or colony, they bring the Sura to negotiate with the new discovery. The Sura will discuss peace treaties, trading or even joining the Empire. If an agreement is reached, then trading or treaties will take place as soon as applicable. However, some states are a little edgy around the Empire, especially those who have not encountered them prior. Then it is up to the Dunya, who also cater to the needs of their planet, to win them over with technology and inventions. They are to display the benefits of joining the Empire. If the potential member is still wary, or worse, rejects any offers, then it is to be ignored until it does something to warrant attention. However, the Koninkryk is hyper-aggresive and will not tolerate foreign ships in its territory. More often than not, planets who break communications or reject any offers are ignored permanently. Should the Empire be attacked, it is up to the Yangin to defend it. The also perform invasions and peacekeeping. Once an empire threatens or attacks the Koninkryk, there is little mercy. All trades with them and any non-vital suppliers of them are stopped and the Yangin and Hava go on high alert. All Sura are pulled out of related territories. The Koninkryk do not attack but counter-attack, so they wait until the enemy attempts to invade before striking out. They will not call the all-clear until the threat either agrees to an uncoditional surrender or is eliminated. Numbers are impossible to define, as all vehicles and aircraft are built and de-constructed as the Empire needs them. Troops, too, may be called in or sent away as the Council's dictate, making the army fluid and uncountable. Political Overview: Politically, the Empire is strong. Every time a planet is conquered, a Council is formed to lead it. Only the council has a say in what happens to the planet, which is usually veered towards the interests of science and the slowing, preventing or reversal of "The Great Silence". They are decided before the planet is taken by the invading forces and take conrol of any Empire governed areas during the campaign of the planet. Councilors are amongst the wisest of Imperial residents and are completely incorruptible. ---- Home World(s) (with description): Notable Planets (with description): ---- Number of Star Systems under your influence: 7 Number of Planets and natural satellites under your influence: 27 planets and 48 satellites Number of Colonies under your influence: 36 ----- Brief History of your Civilization: Before the Founding, there was little focus on Eris. The residents were considered animals and the planet was rarely visited, due to its intactical position and ignorable stature. This was a haven for the natural residents, sometimes called Erisians, as no-one ever bothered them. It wasn't until the [i]Master of the Stars[/i] arrived that the planet began to progress. As the crew studied the plants and wildlife around them, the wildlife studied the crew and ship, sometimes taking things from it to take them apart and see how they work. It was this curious attitude and new knowledge that first made the Erisians look to the stars. As the planet developed and built, a Creed was drawn up with laws to be adhered to by all Erisians, and eventually all of the Koninkryk. This creed effectively killed any thoughts of in-fighting dead, which allowed the members of the early Empire to progress at an insane rate. This gained attention from several nearby planets for this sudden and seemingly unexplainable development from animals into sentient and wise beings. There were a couple of invasions, but these were beaten back by the united might of the Tyrans, Evyrs and Chidam. If anything, these invasions made Eris even more powerful, and even gave them their first spaceships. The Koninkryk had spacecraft before they had firearms. The first planet to join the Empire was the nearby and unihabited Aeon. The year of this occupation is now known as The Founding, and is at the beginning of the Empire's calendar. Now the empire has taken truly to the skies and has prepared itself for the years ahead. But, no matter what happens, they will always work to stop the tragedy of The Great Silence.