[hider=D-Class Introduction] [b]This place is a hellhole. You've been here for almost a month now. You've barely escaped with your life on numerous life-threatening occasions, during freakish tests, and to be honest you'd rather just go back to your jail cell on Death Row because a lethal injection would be a [i]mercy killing[/i] compared to what you've seen. Speaking of your cell, you see the sole hanging light suddenly flicker off for a brief moment before going back on. The voice over the intercom assures us everything is okay. That's when all hell breaks loose. You can hear screams and sudden gunfire, roars and strange noises. Then it gets [i]really[/i] quiet. All of the cell doors open up at the same time. There are only 9 of you, the rest of the prisoners have already died in their cells from causes you can't discern, and don't really want to find out about. From what you can see, you have two options: A) Be a good Samaritan and make sure the monstrosities you've seen don't get into the outside world by re-containing them B) Escape from this hellhole, and never look back Either way, you've got a lot of work ahead of you, D-Class. [i]Good luck.[/i][/b][/hider] [hider= MTF Nine Tailed Fox Introduction] [b]WARNING: YOU ACCESSING A RESTRICTED FILE. ANY NON-AUTHORIZED PERSONNEL ACCESSING THIS FILE WILL BE IMMEDIATELY TERMINATED THROUGH A BERRYMAN-LANGFORD MEMETIC KILL AGENT AFTER FIVE SECONDS OF CONFIRMING YOU LIFE SIGNS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MEMETIC KILL AGENT ACTIVATED CONTINUED LIFE SIGNS CONFIRMED REMOVING SAFETY INTERLOCKS WELCOME, AUTHORIZED PERSONNEL. You and the other members of your squad have arrived at the Site. It's been awhile since your Task Force's last breach containment, and you know your mission by heart. 1. Rescue any surviving Foundation Personnel 2. Re-contain any rogue SCP's throughout the facility 3. Terminate rogue D-Class Your squad heads inside, since there are nine of you, you will split up into groups of three. Secure, Contain, Protect. [i]Good luck.[/i][/b][/hider] [hider=Researcher/Doctor Introduction] [b]Another day, another D-Class dies. You were in the middle of a meeting, or researching a recently discovered SCP. Or maybe you were doing routine testing. Whatever it was, a containment breach has occurred, and you see the lights in the room flicker on and off. You can hear 106 laughing in that sinister way it does, 173 napping necks and 682 roaring. Any guard around to protect you is now dead by the way. You're all alone, with only your fellow colleagues to keep you company. You can't stay in that same room forever unless you're Professor Badass, y'know. It's time to find better shelter. So, [i]Good luck.[/i][/b][/hider] [hider=SCP introduction] [b]It's time to play now. You have the facility all to yourself. You can do whatever you want, and go wherever you want. You could find a way out, and head into the outside world and cause as much havoc as you'd like. TiMe TO PLaY NoW. You could even accomplish the goals the Foundation has been hell-bent on preventing you from executing for [i]so long[/i], so very long. HaVE FuN, and [i]Good luck.[/i][/b][/hider] 1. No God-modding of any kind or auto-hitting of any kind. 2. Acceptable grammar and spelling required, obviously. 3. Here are the rules for character application: Like stated in the D-class introduction, there are [i]9[/i] D-Class alive. Counting my character, that makes 8 D-Class characters available for application. There are also [i]9[/i] members sent into the facility of MTF Nine tailed fox. Researchers/Doctors are unlimited, make as many as you want. As for SCP's, you may only register as feasibly playable SCP's, these will be shown on a list and you may ask to audition for the SCP. 4. Your character, can and will die in this RP, these are cosmic horrors after all. 5. If every player character dies somehow, we will start another "game". The universe will be reset all the way back to the beginning so we can try again. Obviously I mean this in a game-play sense and not a story sense. 6. On the other hand, if some D-Class manage to escape and the breach has managed to be contained, we'll continue the game onward to having the Foundation hunting down the D-Class, and the D-Class running into new SCP's along the way. 7. Have fun, and [i]Good luck.[/i] [hider=D-Class Character Skeleton] Name: Name is your name> Age: Gender: Race: Personality: Short Bio: Crime: Skill: Appearance: Other: [/hider] [hider=MTF Nine Tailed Fox Character Skeleton] Name: Squad Designation: Age: Gender: Race: Personality: Short Bio: Appearance: Other: [/hider] [hider=Researcher/Doctor Character Skeleton] Name: Name is your name> Age: Title: <"Dr." or "Researcher"> Gender: Race: Personality: Short Bio: Clearance Level: Experience Level: Other: [/hider] Remember, you can only register as [i]playable[/i] scp's listed as such in the SCP List, not whatever you want. There are [i]6[/i] of these currently, and the best Audition gets the scp in question. [hider=SCP Audition Skeleton] Designation: Object Class: Also Known As: Containment Procedures: Personality: Known Facts: Appearance: Other: [/hider] [hider=SCP List] [url=http://www.scp-wiki.net/scp-173]SCP-173 aka "The Sculpture"[/url]- non-playable, roaming [url=http://www.scp-wiki.net/scp-106]SCP-106 aka "The Old Man"[/url]- non-playable, roaming [url=http://www.scp-wiki.net/scp-079]SCP-079 aka "The Old AI"[/url]- playable, stationary [url=http://www.scp-wiki.net/scp-682]SCP-682 aka "Hard-to-Destroy Reptile"[/url]- playable, roaming [url=http://www.scp-wiki.net/scp-096]SCP-096 aka "The Shy Guy"[/url]- non-playable, stationary/roaming [url=http://www.scp-wiki.net/scp-035]SCP-035 aka "Possessive Mask"[/url]- playable, stationary/roaming [url=http://www.scp-wiki.net/scp-049]SCP-049 aka "Plague Doctor"[/url]- playable, roaming [url=http://www.scp-wiki.net/scp-970]SCP-970 aka "The Recursive Room"[/url]- non-playable, spatial phenomenon [url=http://www.scp-wiki.net/scp-939]SCP-939 aka "With Many Voices"[/url]- non-playable, roaming [url=http://www.scp-wiki.net/scp-500]SCP-500 aka "Panacea"[/url]- non-playable, Medicine [url=http://www.scp-wiki.net/scp-860]SCP-860 aka "Blue Key[/url]- non-playable, opens door to SCP-860-1(see article for further details) [url=http://www.scp-wiki.net/scp-914]SCP-914 aka "The Clockworks"[/url]- non-playable, refines items [url=http://www.scp-wiki.net/scp-372]SCP-372 aka "Peripheral Jumper"[/url]- non-playable, stationary/roaming [url=http://www.scp-wiki.net/scp-012]SCP-012 aka "A Bad Composition"[/url]- non-playable, stationary [url=http://www.scp-wiki.net/scp-990]SCP-990 aka "Dream Man[/url]- playable, sometimes appears in dreams [url=http://www.scp-wiki.net/scp-1048]SCP-1048 aka "Builder Bear"[/url]- playable, roaming [url=http://www.scp-wiki.net/scp-294]SCP-294 aka "The Coffee Machine"[/url]- non-playable, stationed in cafeteria [url=http://www.scp-wiki.net/scp-1025]SCP-1025 aka "Encyclopedia of Diseases"[/url]- non-playable, stationary [url=http://www.scp-wiki.net/scp-714]SCP-714 aka "The Jaded Ring"[/url]- non-playable, stationary [url=http://www.scp-wiki.net/scp-055]SCP-055 aka "Unknown?"[/url]- non-playable?, do you remember talking about something we were skeptical about that we forgot existed that we remembered? something about numbers.. -more to be added[/hider]