Character Name: Quinn Laurent Real Name: Kashikawa, Koyuki Real Age: 20 [hider=Appearance:] Quinn, though at a somewhat average height of 5’6, carries a spear which seems a bit too large for her person. Despite this, she is able to utilize said weapon with ease. Quinn’s long, blue hair is placed in a thin pony tail and her hair appears to be gelled back, despite a few bangs which reach half-length of her forehead and seems to look more masculine than feminine, despite herself. Her dark-red eyes seem to stare at others with the desire to fight, often wishing to do so against those equal or even stronger than herself. She often prefers more formfitting armors, and as such one is able to take more notice of her various curves and the like, often making more “hot blooded” individuals distracted. Despite this, she gives off the impression of a “beast”, even carrying a bestial smell. [/hider] [hider=Class:] Curse Lancer: A Lancer who utilizes status effects to properly defeat opponents. A very effective fighter who specializes in defeating those who rely on “battles of attrition” or “Constant damage” fighters, rather than those who have a bursty “kit”. Designed to be sort of a foreground between both an “assassin” and a “tank”, able to deal damage whist being able to tank damage, but not nearly as efficiently as a class which specializes in such “jobs” in a party. While being a class which could be considered a “jack of all trades, master of none”. [/hider] Job(s): 1. Mercenary [hider=Skill List:] Passive: Contempt for the Weak: Each attack from Quinn is cursed, dealing 4% of their current health as overtime magical damage. This effect can stack up to three times. Damage by passive takes 5 seconds to deal such. Barbed Spike: An autoattack enhancement which increases the next strike upon an opponent’s flesh by 50% a normal attack. The enhancement inflicts the status of “reduction of health”, meaning that the new “value” of health the opponent will use, until they return to town or utilize an effect that removes ailments. In the even that a target had 100% health with 100 hitpoints, and this attack plus the base damage of an attack did 5 damage, the opponent would still have “100% health” while now having 95 hitpoints .Useful against those whom rely on attrition to obtain victory, though, due to the status it has as an “auto attack”, it can easily be “kited” before use is applied by an opponent. Bonus damage can critically strike. The empowered section of the attack counts for its own on-hit effect. All damage done by the attack is counted for its passive, including other sources of damage. Projectile Protection: In the event that Quinn is able to see a target fire a projectile towards her, she can evade such with a near perfect accuracy. This does not apply to explosive projectile, those with an area of effect, and from an extreme range. Continuation of Battle: Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. Though one might receive damage to minor areas, one is able to continue fighting so long as an area which would be “fatal” if damaged was to be targeted. Useful as a skill which would allow for combat passed the physical limits of the user in the event they are to take damage. [/hider] [hider=Equipment List] Runic Leather Armor set (Blue): A set of Leather Armor which runes of protection are inscribed upon. Better than the standard leather armor, but not nearly as proficient as the metal armor variants. Iron Spear: Standard iron spear. [/hider]