Jeebuz Christopher... so many things Where do I begin? For one, after this post [B]NO MORE CHARACTERS WILL BE ACCEPTED[/b], we're closing the gates since we have a ton of people. Which is a good thing, considering its almost impossible that everyone of you will stick with the RP so if we have the few who are lost along the way it won't ruin our numbers so that's good. I'm going to post the IC soon, don't fret young Padawans and Padawanettes. I'm gonna have the address the concerns raised, mainly about posting and a few other in game scenarios. But first read this : [quote=Yuuji] Y-Yuuji with Tyrant-san. Except she believes basics should be applied. There are also two words that are really important in Yuuji's eyes. Player Intuition. To avoid this being turned into a number/stat/power grinding role play (which isn't really what Ike-san wanted, Ike-san wanted something that revolved more around character development and context growth wise), Yuuji believes flat numbers should be left out completely. Player intuition is important. It dictates maturity, oversight, and a general willingness to put aside petty things such as personal pride for a greater cause. Yuuji feels with numbers involved, focus shifts away from role playing and players get their creativity gimped, not to mention lazy with their words. By basics, Yuuji means this: Fire is weak against water, so if your character is a Fire Mage that gets hit by water magic, you should obviously receive a greater amount of damage than your average Joe. Role play it out. Numbers don't have to be there necessarily. Elemental weaknesses and their general rule of thumb should be kept in mind and considered without them having to be forced down your throats with numbers. If a target is wearing armor they obviously take less damage. Y-Yuuji is sure the capable role players here all know that. Again, numbers aren't necessary. Be mature about it. Basic physics, chemistry, knowledge. Fighting against armored knights and you're a(n) Thief/Assassin? -Fall back and gracefully call for the aid of party members. -If you're alone you can just run. They'll get exhausted chasing you. -Go for the spots between the armor, trip them, do some basic actions. You don't need to be over dependent on skills. -Hinder their movements and act as annoying disruptions for your capable front/back line mages or warriors. OR if applicable -Surround them with fire and smoke them out of their thick and heavy armor. Players still feel pain/heat. NPC as well. Unless they're possessed armor mobs/undead/some other heat/pain resistant creature. This is role playing and Ike-san has given us a vast variety of freedoms. We get to be creative~ Even characters with high levels can't fight the terrors of gravity. While this is a video game like Silver-san mentioned, this isn't any regular video game, it's a VRMMORPG. All players are able to [/quote] Because this basically hits the nail on the head, a lot if not ALL of this will come down to you as a player. An RP can't run on a single person's back (especially mine because I'm pretty sure we've all realized I'm still new at running one of these). If we reach a point where conflicting events take place for instance Jimmy said his sword broke and explodes into tiny data particles and then two posts later Sarah decides her armor broke but instead it just falls apart and sits as a pile of metal, sort of contradicting what Jimmy said happens. Just let it roll, it won't destroy the universe. For [b]mounts[/b] which is something everyone seems interested in I've decided this: In the start there will be no mounts but as we go on, we can make up quests or situations where you gain a mount (since I want them to be something rare not the average player has), as for flying mounts those are even more rare so maybe if we delve so deep into the RP it gets to that point we can use them but mostly your travel between kingdoms is restricted to Skyships and the like. Stats/Numbers and that whole song and dance can be spoken about but won't make up the structure of the RP. You should limit your abilities and possibly use situations like warning your team that you're out of MP, Mana, Energy or whatever you'd like to name it. This is a team-based RP so we should interact with one another as much as possible. Which brings me to the next point. "But Ike how can we constantly interact without spamming the IC" and my answer to that is Collab posts. Say guy 1 and guy 2 decide they're going to do a small quest/dungeon together. The majority or bulk of this event can be kept in 1 single albeit large post. How you go about writing it together is up to you but I would recommend something like Player 1 writes a paragraph then PM's it to Player 2 who continues the story and writes the second paragraph. Then you go back and forth slowly building onto the post until you reach the end or a point where you would like to end and possibly switch it back to a solo posting sequence, allowing others to maybe join in on your situation or something else, be creative. I've only ever done Collab posting with one other person, but I imagine in this format you could possibly go up to 3 or even 4 players working together on a single post. The downfall is this would create this god awful beefy monster posts. But I think that's better than coming back and seeing three people have created literally 4 pages of them just interacting with one another. I hope that idea works for everyone. Now I will have to make the IC post and approve the last of these characters/character changes, so I have a little bit of work to do. Real world work kept me longer than they said they would so I got home later than I thought, sad life. PM me if I haven't added you to the guild list (WHICH STILL LACKS A NAME AND IF NOBODY COMES UP WITH ONE WE WILL BE REINCARNATED OR REINCARNATION OR SOMETHING LIKE THAT. Just an FYI). I'm not sure what else I need to really say other than good luck, have fun and remember to always brush your teeth. I hope I got everything... Ooops: Things I forgot to add. Yes there will be items that have special traits but they will be shit at first and won't really get good until later. Please do not ever really focus on levels or leveling up since leveling up means you gain more abilities, we will be forced to complete a requirement before we can level up (refer to first post). I would recommend the first section of the RP we focus on trying to build up what exactly we are as characters, try adding information on to help define the game and the world. Also various aspects of the real world are present here. Such as marriage, owning a property and the like since I can't think of other things right now. I imagined most players are forced to reside in their guild hall for a bed (also safety since everywhere in the world is open to PVP) but if you wish to have your own place my only requirement is you wait and 'earn' it.