[quote=Feigling] Arquebi, we meet again.In fantasy, things always get a bit woozy when guns get mentioned. They had to add DLC just to put crossbows in Skyrim. In Assassin's Creed, I just shot every guard instead of swordfighting like a good Assassin. In Shamer's Daughter (a book set in the Middle Ages) everyone used swords and crossbows. Hell, even in The Saga of Darren Shan, which is set in the modern day, they had to take an oath never to use ranged weapons.I think it should be gunpowder, not magic, we should worry about becoming OP. And, as GM rightly said, the best way to do that is to make certain armour resistant to it. Same with magic, actually. Maybe light armour resists magic and heavy armour resists bullets.I also think certain artifacts should be more powerful than people. For example, an amulet that makes the body immune to fire should not be bested by a spell cast by a fire mage, because you could always just stab the amulet wearer. [/quote] I agree with you Feigling. Gunpowder is treated as exotic weaponry in D&D and takes a penalty to a roll. Gunpowder exists in this world but it's like any specialized weapon (Me, personally I don't know how to use a Drone) only a few people are really qualified to use it. It's up to the player to keep it as believable as possible for the RP. And besides, what fun is a character that can just shoot everything that's thrown at it?