So would you like me to just change his weapons then? Idk if the CIA thing has anything to do with your decision but if it did I could just clarify that he was not a secret agent or anything like that. In the last Role play there was a skills section, one in which I put Photographic memory and I made him a CIA Analyst so that he was not how do you say I know every fighting move known to man or I can shoot you from ten miles off with ease type of thing. Its was more or less because his one if only talent is he is intelligent because of his ability to remember things really well. The weapons which I have no real problem changing are synonymous with his small time in the military, I didn't want to give him a high powered rifle or sub machine gun so I gave him two side arms and secondary weapons. Realistically its been a year, and he would know better then to discharge a weapon that was not silenced so I figured the silencer would be ok. Altho the other mods I could see them being a bit out there. He is similar to my first character but will be different this time.