[Hider=Reika]Reika Akari [img]http://th08.deviantart.net/fs71/PRE/i/2013/188/b/a/_commission__reika_by_szajnie-d6cdtqq.png[/img] Age: 182 Height: 5’11 Weight: It’s something…. Hair Colour: Red Eye Colour: Light blue Race: Shinigami Rank: Unseated (Squad two) Spiritual Energy Colour: Light blue Personality: Rping it out History: T.B.R Other: ~Zanpakuto~ Zanpakuto name: Omuni Type: Kido Zanpakuto Shikai Release command: “Show about, Omni!” Spirit Appearance: [img]http://i688.photobucket.com/albums/vv242/PiEluvr523/anime/random%20anime%20stuff/wannasaythatagain.jpg[/img] Inner world: N/a Sealed appearance: [img]http://fc07.deviantart.net/fs71/i/2012/213/3/3/commissh___reika_by_mizaeltengu-d59g4rx.jpg[/img] Shikai appearance: [In main appearance] Bankai appearance: N/a Shikai skills: In Shikai she can use Kido to a greater power than normally. 1. Fukashi-sei (Invisibility) – This ability is similar to Kyokkō in which it hides the user’s physical form and Reiatsu. Though with this ability it also conceals sound coming from her, allowing her to become greater at stealth than she already is. Downfall being that if she attacks then she reveals herself, also that it doesn’t cover up any messes she makes as in blood or footprints (Lasts up to six posts, CD is five) 2. Sapōto (Support) – Aiming the point of her Shikai at a target a ring forms around their feet. This ability gives the target twice the amount of speed, agility, strength, and endurance. She can use this on herself and multiple targets if they’re standing in the ring. (Instantly, buff lasts for five posts. Six CD) 3. Chiyu (Healing) – This ability works similar to Sapōto, but instead of boosting physical abilities it heals the target. It can instantly heal minor cuts, and starts to close up medium sized wounds. It also restores stamina. (Instantly – five posts, seven CD) 4. Jirai (Landmines) – Holding her Shikai horizontally a red ring forms under the target, next Kido bombs appear around the rings in which they soon set off one another in a chain reaction causing an explosion within the ring. The ring is stretched to fit around any target and sets off a larger explosion depending on how big the target it, but at a cost of stamina (Instantly, seven CD) 5. 6. 7. Kyojin (Giant) – To activate this ability Reika swipes her sword in the form of the Kanji symbol 巨 and 人 meaning Giant. Suddenly two crimson red hammer wielding giants about the size of seven’ three appears from the symbols, being naked wearing nothing but a Fundoshi. They are extremely durable, and extremely strong, as well their speed isn’t to be underestimated. Fighting one is a challenge in itself, therefore she’s nice and let’s the opponent fight one at a time (If they aren’t too big of a threat that is). But what they might not know if that once one Giant dies, the other gains a slight power boost (Lasts eleven posts, CD is ten) 8. Kyojin no asobiba (Giant's playground) – To activate this ability Reika swipes her sword in the form of the Kanji symbol 箱 meaning box. Once she does a giant box slams down on the opponent encasing them in complete darkness. Reika then activates her Kyojin ability summoning the Giants in which they slam their hammers full strength into the box sending a ringing sound within that echoes off the walls. It’s enough to deafen someone temporarily and cause mental pain. The box can be broken with a decent amount of force, which is if someone can get past the ringing. Though avoiding the box on the other hand, the speed and the unpredictability of this ability make it so that it’s nearly impossible for a target to dodge, though it is possible. Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills Zanjutsu: Hōzuri Shitonegaeshi Kido: Bakudo 1 – 39 Hado 1 - 33 Hakuda: Tesshō Hoho: Shunpo Points gained from missions: Mission log: Points spent and skills gained:[/hider] (Best legs in the RP) --- [Hider=Kurai]Kurai Nikkou [img]http://fc02.deviantart.net/fs71/f/2013/149/a/3/at6_by_peachtrades_d66wn2w_by_bunnywonderkitty-d673xfx.jpg[/img] Age: 190 Height: 6’0 Weight: 63Kg Hair Colour: Black Eye Colour: Black Race: Shinigami Rank: Unseated Spiritual Energy Colour: Dark red, looks as if blood Personality: Kurai is a calm and mature male, even when things gets his blood boiling like being mistaken as a female he’s able to keep his cool. Kurai likes to think things through, and due to that doesn’t keep an optimistic attitude about most things if he knows it’s unavoidable like death. And even then he always thinks about the worst case scenario, almost as if he doesn’t like getting his hopes up, but it’s because he know things doesn’t always work out the way you want them to therefore he sets his standards low. Despite what seems like a depressing personality, Kurai can actually be friendly and caring. Kurai dislikes fighting, and tends to try to end fights quicker than they need be. Although he’s fine with sparring and is willing to help people train, he’d try to avoid any actual blood shed within spars (And try to limit it within actual fights).He also refuses to use his Shikai in spars and battles, for the reason that he doesn’t like using its ability, and doesn’t even like his spirit. He doesn’t like activating it period, even to prove he has it and only does so when it’s absolutely necessary. History: (Too long to write at the moment) Other: Has a decent amount of physical strength despite him coming off as skinny. ~Zanpakuto~ Zanpakuto name: Akame Type: Unknown Zanpakuto Shikai Release command: “Rain blood, Akame!” Spirit Appearance: [img]http://s3.amazonaws.com/teachershare.scholastic.com-prod/resource_images/files/8727/original/anime-devushki-krov-smert-5094.jpg?1406989279[/img] Inner world: A tomb Sealed appearance: [img]http://www.trueswords.com/images/prod/c/TS-MWWTK_540.jpg[/img] Shikai appearance: Same as his sealed with a noticeable difference. The blade gets longer and a bit thicker, making it resemble the blade of a sword more than that of a knife blade. Bankai appearance: N/a Shikai skills: 1. Ketsueki supaiku (Blood spike) – Activating this ability allows Kurai to shoot blood from his body (Still attached) which turns into a solid form with a sharp edge. It shoots towards the target and intends to pierce or cut them. After the blood stops extending/hits a target the blood remains solid for a few seconds but turning liquid again and dropping to the ground. This ability is risky as he loses the amount of blood he shoots out, which depending on the amount can cause him to become weakened, pass out, or die. Though the spot where he shoots blood from cannot leak blood again, meaning he can’t shoot blood from that area but also means that if someone attacks that area (No matter how big the cut) then blood won’t spill out until he deactivates his Shikai. (Instantly, four post CD) 2. Ketsueki sori (Blood warping) – This ability allows Kurai to warp to places using blood. Of course, the blood needs to be his…As well the blood needs to be a big enough space that he can fit through otherwise it’s useless, this ability sometimes leads him to wound himself to speed up the ability. (Instant transportation can do it four times before it leads to a six post CD) 3. Sutikkī ketsueki (kabe) [Sticky blood (wall)] – Activating this ability causes blood to surround Kurai and his opponent(s) in the shape of a rectangle. The space limits their movement room, and the walls are very sticky and began closing in on them. The point of the walls is to get the opponent stuck on them (Though only Kurai knows that right off the bat), once Kurai or the opponent is stuck on it the box then disappears and the one stuck on the walls are trapped and tied in sticky blood that sticks to the floor/walls/whatever. The point of the ability is to trap the opponent, but it can backfire on Kurai if he gets stuck. (Walls instantly form, the ability ends when someone gets stuck on the wall. Five post CD….Though it’s something he may only use once) 4. Ketsueki doriru (Blood drill) – This ability requires his blood to activate. By spitting his blood onto his blade he holds his blade out letting the blood cover the blade. Soon the blood stretches itself and forms into a giant drill which shoots off towards the opponent at a great speed. It deals blunt damage but is able to deal piercing damage. (Instantly, seven post CD) 5. Futtō chi (Boiling blood) – Once this ability is activated Kurai is able to raise the temperature of blood up to a boiling point, causing it to act like boiling water. It’s able to melt ice and will cause burning damage which makes it dangerous to be on you. (Instantly, seven post CD….Though it’s something he’d probably only use once) 6. 7. 8. Ketsueki Hoso dan shori (Blood shred) – This ability requires his blood to activate. Once his blood gets onto his blade (From a wound) it soon floats off. Any blood that’s been shed around the area soon starts floating and the blood joins together which soon surrounds the enemy in a pillar of blood closing off the top leaving no room for escape unless they jump through the blood. The blood then shoots at the opponent cutting them at every angle; even if they jump through the blood to escape, the blood that’s on them will eventually cut them. Not to mention the blood will try to surround the target again. (Instant shooting, ten post cooldown) Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills Zanjutsu: Hōzuri Shitonegaeshi Kido: Performs Kaidō extremely well, better than Hado and Bakudo Bakudo 1 – 12 (Unseated) Hado 1 – 33 (Unseated) Hakuda: Tesshō Super Harisen Slipper Hoho: Shunpo Points gained from missions: Mission log: Points spent and skills gained:[/hider]