After Solace rejoined the line up, the prisoners were reshackled into groups of two. Citlali, the rogue, was connected to the saurian brute, Sujurak. The brazen Solace was chained to the quiet Isidora. The proud Velaeris was bound to the beautiful Assallya. They were led through the stone walls of their prison. Immediately, they notice the first thing they need to pass through to enter the prison is the guard's quarters. Some people are sleeping within bunks, most likely the ones that will be on duty during the night shift. Immediately through the guard's chambers is a junction. With three doors. The north door is where you came from. The east door remains closed, and you are forced to the west where cells line the walls in three levels. They are brought up to the top level and placed in three cells side by side. Then, they are told to stay against the far wall, are unchained, and locked into their cages. The cells are your usual stone rooms with barred doors, but there is still room for you to stick your arms out. However, the entire 10ft section at the front is open like that to avoid prisoners getting the drop on guards. The rooms are about 15ft deep and when guards enter a cell, it is policy for prisoners to stand against the far wall. A pair of bunks stand against one of the side walls. In a far corner near the beds, there is a bucket for lavatorial needs. The three levels of the cell block have six cells on each the north and south walls for a total of 36 cells. About half of them are empty with the others still containing prisoners. You estimate that the block holds about 60 or 70 people at any point in time to avoid overcrowding. Including the 16 sleeping guards, you've seen close to 30 different guards. One guard patrols each level of the cell block and ten were out watching the prisoners in the yard.