[quote=MrDidact]Leonerdo, I have no problem with you and I make a habit of never letting things get personal it is just a roleplay after all. I believe the situation was developed well enough in my descriptions to get across the idea that going all Leeroy Jenkins would be a bad move. You of course are still free to choose but your character faces the consequences. Stupid behavior gets rapidly punished in the field of combat. And your character again showed remarkable disregard for collateral damage which was commented on. Regardless your character still took out two supervillains anyway, they'd been personally teleported by Flasher instead of breaching in so you could have made the inference they were important. Considering the powers of the villains involved, a teleporter, phaser, super agile acrobat, and two unknowns you couldn't have expected to take them all out anyway. As such what followed was a logical response of what a professional team of sueprvillains would do and now your character must be more creative or patient. However I do see your point that it may have been to hasty. I apologize if any of it seemed like a personal vendetta but that was not my intention. I'll keep your reservations in mind for the future and from now on I'll give characters more chances to correct mistakes. [/quote] I won't concern myself with the "what the character should have done" comments - it is not relevant to the actual problem and the personality of the character affects the actions. Anyways, a likely conclusion? Maybe. But what happened was that you jumped straight to the conclusion, and have done so in such a way that you make yourself look like you think it was a 100% probability that it would happen, and executed your conclusion in such a way that the character was unable to defend himself - which is another matter worth considering, since he was within the booth and his trick was done under the table. He was concealed. Even if he was not entirely so, it would still be a stretch to pinpoint him out of the crowd of people. And a regular looking guy to boot, not decked in armor. Perhaps these super-villain's first instinct is to look for League members. But let's assume the hypothetical Abraham was forced into and say he was indeed out in the open and made it obvious in some way that he was to blame. It was assumed he'd stand there and let himself take the flying ghost attack and get kicked in the face before he was knocked out cold. How many rules forbid that? That broke nearly every rule in the book. Of course, as a GM, you aren't bound by rules. But you [i]are[/i] responsible for creating opportunities for the players and respond to the choices accordingly step by step, and this roleplay shouldn't ought to be something to satisfy every one of your [i]own[/i] desires and using the characters of your participants as tokens for yourself. I would be fine that he'd be unable to take them all head on, but the problem was that he wasn't given the opportunity to do anything. I was taken away the privilege to even post as Abe. That makes this sound like a game with "right and wrong choices" when it shouldn't be. It's something that discourages me from continuing, especially since it was the first response to my post, and thusly, my first impression of the roleplaying quality of this roleplay.