[center]---[b] Bestiary [/b]---[/center] [hider= Humanoids] [center]---[b] Humanoids [/b]---[/center] Those races who share lifespans and are believed to be closely connected with humans. [b] Humans [/b] [indent] Need I really explain? One of the most common races around thanks to their adaptability. [/indent] [b] Sun Dwarves [/b] [indent] Unlike their Moon Dwarf cousins, the Sun Dwarves often live above ground, which has led them to have tanner skin and better relations with above-ground races. Though they have little-to-no ability with magic, their society has always been well respected for the technological advancements they have brought to the world. The Sun Dwarf society originates in a large desert biome, the inhospitable terrain offered them protected from invaders and left them to develop as a prosperous, peaceful society. It is a common thing for Sun Dwarves to reject the life of scholars in the main Sun Dwarf city and head out into the world in search of adventure.[/indent] [b] Moon Dwarves [/b] [indent] The Moon Dwarves originate from a different region than the Sun Dwarves and spend most of their lives underground, leaving them with paler skin. Moon Dwarf society spent most of its history in isolation from the outside world and even waged wars with the "Overworlders" upon first discovering eachother, but is just now opening itself up to outside societies. Relations are tense, but the races have plenty to offer eachother in trade. The Moon Dwarf society has a famously hectic political system. The Moon Dwarves are nowhere near as scholarly or advanced as their Sun Dwarf cousins, and are instead known for their deep mines giving them access to super-rare materials and their amazing craftsmenship. Also like the Sun Dwarves, moon dwarves are near incapable of magic.[/indent] [b] Halflings/Hobbits [/b] [indent] Shorter and more agile than the dwarves, the hobbits have always lived alongside humans in society and are similarly common.[/indent] [/hider] [hider= Elvish ] [center]---[b] Elvish [/b]---[/center] All Elvish races are believed to originate from the Snow Elves, with those groups who left the isolation of Snow Elf society(A long time ago, obviously) eventually taking on different appearances based on their environment. They all have very long lifespans, with each variation generally living a different length. Elves tend to have a natural affinity for magic. [b] Royal Elves [/b] [indent] This race of elves has always lived nearer to human society, and almost uniformly live in highly respected positions (Scolors, nobles, ect.). They seem to age in a way similar to humans, at least until they are about 20-25, at which point their appearance freezes and they keep it until they die at about 1000 years of age.[/indent] [b] Wood Elves [/b] [indent] This race of elves tends to live isolated in forest environments. They tend to as humans would until they reach about 15-20, then they remain with the appearance of that age until they die at about 1000. Wood elf societies don't tend to like being intruded upon and trade agreements between a wood elf villages and other groups is very rare. The occasional wood elf will choose to leave their society and explore the outside realm, and doing this generally means exile from their community. Wood elves tend to have a high regard for nature and life, and tend to be heavily opposed to industry and destructive magics. [/indent] [b] Drow [/b] [indent] The drow are very uncommon in the human lands, living isolated deep underground and tending to react violently to intruders.The occasional drow may try to escape their society and find their way above ground, but there they will find that their race has been for the most part forgotten by the rest of the world. The drow live in a very strict society, women hold almost all positions of power and men are generally treated as a lesser sex. Drow have skin ranging from light blue to dark purple and age until they are 30 before their appearance freezes. [/indent] [b] Snow Elves [/b] [indent] The original elvish race, the snow elves run a very large, mixed-race society in the frozen plains far from where the game will begin and thus will be very uncommon early on. They are well know for their incredible intelligence and aptitude for magic, and the society they run has the most advanced tech in the realm. The snow elves have considerably longer lifespans than other elvish races (Near 10k years), but are also incredibly infertile, to the point that an Snow Elf birth is something celebrated far and wide throughout their society. Snow Elves age as humans would for 9-12 years, their appearance then freezes as children for the rest of their life. With their long lifespans, low birthrates, and appearances, the snow elves have generally had other races fight their battles for them (particularly Orcs and Humans). [/indent] [/hider] [hider= Orkish ] [center]---[b] Orkish [/b]---[/center] The Orcs are said to have been created long ago by the Snow Elves as a servant race, but were eventually released from their control and have now spread across the land. Orcish races are genderless, usually taking masculine appearances. They are are birthed from spawning pits, and mutations in these spawning pits eventually lead to the creation of the other orkish races. [b] Orcs [/b] [indent] Contrary to popular belief, Orcs have near-human capacity for intelligence, they just generally don't get much education. Some orcs have integrated with civilized societies, but most live a tribal lifestyle, Orcs are generally very muscular and have an average capacity for magic. [/indent] [b] Goblins [/b] [indent] Originally the runts of an orkish litter, they eventually separated into their own race. Goblins are generally viewed by most other races as a sort of vermin, as they tend to eat a lot and breed very quickly and infest and area if not dealt with soon. Goblins are very small and tend to have short lifespans(Maybe five years), that combined with their terrible attention spans leads to most goblins being very stupid; however, when forcefully educated they seem to have a very high capacity for intelligence, such as being able to learn the common language (for the most part) within a year of their birth (But most don't). They have also been found to have a very high capacity for magic, though again most don't use it..[/indent] [b] Kobolds [/b] [indent]---[/indent] [b] Trolls [/b] [indent]---[/indent] [b] Ogres [/b] [indent]---[/indent] [/hider] [hider= Abberant ] [center]---[b] Abberant Creatures [/b]---[/center] Abberant creatures, or abberations, are creature's whose native habitat is in a different realm of the multiverse than the natural realm (Where the game begins). Borders between realms can be shaky, which leads to connections forming and creatures passing between the realms. Many abberant plains operate on completely different rules than the natural realm, so abberations often seem very strange to beings in the natural realm. [b]Hyptogryph[/b] [indent]---[/indent] [center]---[b] Fae [/b]---[/center] The Fae or Faeries are those creatures who come from abberant realm of Fae, [/hider]