Good questions. This does still need work. [hider=Ed: Long]A: I will rely on players to interact with each other reasonably, but yes, I should probably put in a speed somewhere here- Maybe tweak the percentage system to be inclusive of this, as otherwise rapidly-reproducing species would be pretty dominant. Players will have to bear in mind the restrictions and capabilities of their and other species when they interact. Most probably, this'll end up being linked to a turn system with each turn being equivalent to a set time period. A: Quite possibly, although the seperation between each turn might not be much more than a brief recap post by me on the state of the world in general, and what things have changed by how much. Both an excellent deity roleplay I tried once and the original, more complicated version of this worked that way; The former continued quite nicely, but the latter failed very soon (mostly because of drop-outs, though). I'll have to think about this, but luckily I do not have to make the IC until the idea has had enough criticism and improvement. A: You can change the instincts the species are born with and give them adaptations for a single purpose of interacting, but you cannot tell the individuals to do things. So, say there are large seafaring organisms that you don't like and want to get rid of for whatever reason, and your main aquatic species is a populous, shoaling fish-like animal, you cannot command your sardines attack the whales, but because your sphere allows you to make changes that would not normally happen, you can change their appetite to taking bites out of larger species and giving them a modified fin that can gouge a tiny wound in the thick-skinned whale. So essentially, if you can justify that behaviour enough and bear in mind any other effects it would have, yes, although like in a roleplay between a dragon and a wizard, once you cast your spell you must wait on the other player's post to see the reaction to the damage. A: Yes, to some degree- I might actually drop The Enclosing One for the sake of doing just that, as it's not exactly an interesting entity IMO. They just tend to fill niches that are available and adapt to change if they can. I will, however, occasionally update players on the progress of any significant groups of them in-game (again, a simple turn system would fit in excellently with this). If there are other NPC species that have been established to exist but were left behind for a while until a player wanted to interact with them later, either me or the player that wants to interact can cover how the NPC was surviving/changing in the meantime. Also, I might make a change that causes percent points not to have their full value at the beginning of the roleplay, as we'll probably move from a handful of species to steering around the major players in entire ecosystems later on.[/hider] Tell me if I haven't actually answered any questions here. q: