[quote=Chrononaut]Also full roleplays I want to join. I'm staring down Legends of Renalta right now! Seven people would need to ragequit at once. How do you even get 6 people over populated? WHAT IS THIS[/quote] They'll die eventually, one by one. :hehe [b]New Gripe?[/b] Whenever I see a 'dark' or 'gritty' story, that involves extremely fallible characters, with limited resources and experience, in a situation far above and beyond their capacity to resolve alone... And somehow... Not a single one dies. Not one. It could be six nonathletic, unremarkable, ordinary people, in the zombie apocalypse, surrounded by thousands of zombies, but no matter how insane the odds, they somehow, always, survive. This murders my immersion faster than a hamster in a meat grinder. It completely kills any suspense or concern I'd have for my characters in that situation. If Jimmy Junior is dumb enough to go melee a few zombies alone with nothing but his trusty baseball bat Stevie, then Jimmy Junior should just straight die. The GM should just kill Jimmy Junior if the player doesn't do it themselves. Otherwise, danger is meaningless, and the plot, no matter how violence and excessive, becomes boring and flaccid as a result. I'm not advocating that every story needs to contain gratuitous amounts of death and carnage... But any story that contains survival elements should at least have people, you know, [i]not[/i] survive from time to time.