To be fair, the design of the challenges is supposed to bring about hard decisions: that is the crux of the dilemma. Take Tuleria, for example. It is highly likely that the region's mage representative is going to die as a result of our non-action. That means all future missions will be significantly more difficult, due to a lack of mage presence in the region, as well as the death of an important mage on par with other magical powerhouses.