@Rethel: I'd be fine with a 50% HP Vantage. I'll try and think of some other ways to proc it, and if you get any other ideas just let me know. EDIT: Actually just thought of a pretty good one, how about if the attack would do more than a third of your current HP? Kinda like a danger sense. Let me know what you think. @Aeigis: Looks pretty good. As for the HP thing, I'm taking it you put 3 points into it? The +5 from Dwarf is just a flat bonus, but since you put 3 points in you would actually get 4.5 more HP from that (rounded down), bringing you to 29 (29.5). And since you're using elemental magic, could you specify which element you'd like to specialize in? I was going to make it so that your rank in elemental magic only counted for your specialized element, all the other ones would count as one rank lower. You can choose from fire, ice, wind, lightning, and earth. @Venom: Name your class however you want, as long as you follow the character-building rules, we'll be fine. And yes, everybody who expressed their interest in the Interest Check is considered as having a spot reserved for them. =w= New Changes! Well, some new feats. Have a list: [u]Adept[/u] - Your attacks have a new Spd chart. 3 Spd over your enemy still gives you another half attack, but you now only need 5 Spd over your enemy for a full double, and 7 Spd over your enemy gives you an additional third attack at half damage. [u]Necromancy[/u] - Allows you to take spells under the Necromancy school of Dark Magic. [u]Divine Favor[/u] - Allows you to take spells under the Divine school of Light Magic. As an explanation, Necromantic spells will be mostly summoning and stuff like that. A good example of an E rank spell would be Raise Zombie, which basically summons a meat shield. Higher rank spells might summon spirits with special effects, and such. Divine spells are mostly buffs. An example of an E rank spell would be Shield, which would raise defense by a small amount for a few turns, gradually growing smaller and smaller (like a Pure Water). You'd still get both offensive and healing spells normally, Divine just gives even more utility. Also, my own character sheet: [b]Name:[/b] Aventus Bellamonte [b]Age:[/b] 23 [b]Race:[/b] Zenka [b]Appearance:[/b] [hider=Appearance] [img=http://i1165.photobucket.com/albums/q599/Arkaeis/goggleBoyZenka.jpg] [/hider] [b]Personality:[/b] Reckless and full of energy, Aventus is not exactly what one would expect from a leader of men. Yet a leader he is, being commander of the Greywood Company, Jaris Branch. Still, even with his carefree nature, his natural charisma lets him perform his duties as commander admirably… most of the time. In battle, he has an almost one-minded focus on taking out the enemy, and one always sees a wild grin forming on his face when a fight’s about to go down. He’s not really much for strategy, leaving that to his tactical aide, Allietta, and prefers to lead by example, charging to the frontlines with gusto. As for how effective this is, well, let’s just say he hasn’t died, yet... [b]Class:[/b] Hunter [b]Stats:[/b] HP - 29 Str - 6 Mag - 0 Skl - 2 (3) Spd - 5 Lck - 8 Def - 7 (4) Res - 2 Mov - 5 [b]Armor Type:[/b] Medium [b]Shields:[/b] Buckler [b]Mount:[/b] None [b]Affinity:[/b] Wind [b]Weapon Skill:[/b] Bows - E Daggers - E [b]Feats/Abilities:[/b] Healthy Constitution Bloodlust [b]History:[/b] Born and raised in the city of Ark, Aventus has been around forests his whole life, practically breathing pollen while going about with his quaint, city routine. Needless to say, he got rather bored of it. Convinced that there was something more fun for him to do, out there, Avvy packed his bags and left his home at the tender age of sixteen, looking for adventure and excitement. He found what he was looking for in the Greywood Company, who took him in and worked him to the bone doing this job and that, tirelessly driving him into the ground with constant commissions and requests. Aventus simply worked without complaint, and he loved every second of it. Fast forward a few years, and the Company is under new management, a fine fellow by the name of Katzenarten Delsei vi Relenia (‘Kat’ for short), but, although he does his duties fine, several mercenaries grumble with discontent. Where had their old leader gone? Why wasn’t she coming back? Why was this rookie, who’d only been with the Company a few years, now the leader of their entire group? All these questions and more rippled through the ranks as more and more people simply jumped ship, figuring they’d have better luck elsewhere. For although Kat worked hard to fill the shoes of his predecessor (okay, maybe not [i]that[/i] hard), the fact of the matter was, he couldn’t fit the bill. He was nowhere near as strong, commanding, or hard-boiled as She was, and the rest of the Company could feel it. Soon enough, only a handful of veterans who actually knew why She left and why Kat was in charge remained, along with the rookies like Aventus who had nowhere else to go. However, what Kat lacked in strength, he made up for in wit and charisma. Instead of giving up hope as their numbers slowly faded away, he made it a point to expand, sending a trusted few to start up branches of the Company in surrounding towns and cities, which brings us back to Aventus, who was chosen to lead the Jaris Confederation Branch. Although he’s not too sure why he was chosen, Avvy works at it with the same energy he gives almost everything he does. As of right now, he’s hanging up flyers in the city and looking for a good crew...