"I was under the assumption that the moment you look into his eyes, you're pretty much a statue. So averting your eyes wouldn't really be possible (unless you go with the "can still move eyes" thing which seems to be very common when people are paralyzed in movies, books, etc). And I read every post that is written in an RP I'm in, regardless of whether or not my character is actually present. So I will be the side-line guy that can call it out if someone does make that "Mah dood has eenar stranth" comment. I just feel like it's a bit too much that his gaze is utterly inescapable, which is why I request a way to break it. Also, I should clarify, what I mean by "break it" is muster the willpower to look away and break eyecontact, not just look in his eyes and be completely unaffected. Sorry if it sounded like that. " perhaps its my fault, I wrote it late at night I think my clarity may have faded a little as I got more tired. Anyway lets see if I can measure this out with some points, and I am considering taking on Chrome's point on the gradual paralyzing feature. -The gaze cannot effect other from far off distances and require consistent eye contact between the two forces -Limited movement is capable of being done for a few seconds into the gaze, but the longer it goes on the more the body becomes rigid, lets say 5 seconds until complete immobility. during this time your legs and arms feel unnaturally heavy and it requires considerable strength to move them. -Aversion of gaze: so long as you look away immediately upon connecting with his gaze you will be able escape it, longer than that and you fall into the above situation. The gaze does not work on reflective items, nor does it work if you are moving at such a speed as to make perfect eye contact impossible. -Aversion point two: Whilst the opponent is in pain whilst looking into the eyes there is an allure to them that makes the body want to look deeper, if the opponent can overcome the allure and the pain he can avert the gaze with only residual pain from the gaze effecting him. -Pain levels differ in terms of the form, the first form feels like buckets of ice has been thrown over you repeatedly, mixed with intensive heartburn and headaches. Upon aversion of the eyes the feeling dissipates, but the awful headache will continue for several minutes afterwards, disorientating the person. -Level two is much more intensive pain, and the aversion of the gaze is much harder to achieve but still possible for particularly powerful characters (Dragon Lady and the Windigo for instance could probably get out of it through sheer stubborn willpower, but it'd still hurt like a bitch), in this state the pain is comparable to be being on fire and with blades stuck into all your muscles. -The gaze requires intensive concentration, any distraction which might avert Akira from his gaze will let the character go - say like a fireball/explosion/someone shooting him with an arrow. Once utilizing the gaze he is mostly unable to shift it without freeing the character, leaving him open to attack from multiple opponents. -The eyes of the afflicted can still move about to a limited degree several seconds into the gaze, but much like a dancing cobra to the tune of a snake charmer, he will sway back and forth with them to keep them in his gaze. "Cure for the venom - I was thinking some sort of plant or whatnot from the surrounding area. Pretty rare, but there nonetheless. The trial would be to actually find it, and even get to know what the hell it does as it's a plants that isn't on Earth... Plant. Herb. Potatoe Potatoe <.< You get the idea. I don't intend for it to be something that is readily available, as I understand you wanting to have your guy still be a threat. Same way that I would be kinda irritated if someone said that wearing a tinfoil hat would make them immune to Lily's illusions. And yeah, it can still be a deadly neurotoxin, but no instant death thingie. I do kinda want people to survive and not just have all our characters die off one by one. So it would take some time before they die. I hope that's okay with you?" -Fair enough, I did offer the alternative which would be to bleed the afflicted person anemic to remove the poison from their system, leaving them quite weakened from the encounter, but if you want to stick a big ole rare plant on some dragon haunted mountaintop I am game for that too. I am happy to reduce the killing speed to hours/days, dependent on the characters raw stubbornness to live.