[quote=phantori]@Emuxe: We'll see about that reservation, but I had very different intentions powerwise and personalitywise for the Mage and Necromancer. While the Mage would be able to cast, say, elemental spells like fireballs, freezing spells, and large winds (possibly only one depending on their personality), the Necromancer would only summon vast (depending on power) and fairly disposable armies of the undead. He'd only be able to do this a few times a week, though, and be pretty tired afterwards. I wanted to keep all of the classes combat-oriented, and I figured having two different types of magic would be better than just having two different types of swords. Bards aren't exactly combatants, and I don't want to change anyone's species, so Druid is out. Thanks for the input, though.[/quote] I forget that most people aren't as... eccentric as my roleplay group. You should see the Bard my friend has - she does everything with her high diplomacy. [b]Every. Single. Thing.[/b] This is why DnD is an evil, evil game. OTL Though I have to say that being a Druid doesn't necessarily change your race - it's just a different culture, people only turn into different forms such as a treant [s]where their vocabulary is limited to "I am Groot"[/s] through magic. Anyway, I'd like to go for a totally anti-social [b][i]female archer[/i][/b]. Though since watching Guardians of the Galaxy last night, I'm one day going to make a Rogue-Bard. Damn Star-Lord. Just saying: Zombehs, I'm pretty sure that I remember you from the old RP Guild...