<[url=http://www.roleplayerguild.com/topics/13997/posts/ooc?page=1#post-305451]Character Sheets[/url]> [centre][IMG]http://i.imgur.com/vWOJaCD.png[/IMG][/centre] Rules and notes; -PM ME THE CHARACTER -This is a horror setting, not a fantasy one. You will not be playing super powered bad asses. Possibly a reasonable bad ass character, but you are small fry. Mortal, easy to kill small fry. -On the subject of fantasy, there is no 'easy' magic such as fireballs and such for players. All magic and such is ritual and complicated, a spell could take hours, even days to prepare. -Your deity may not be a elder God. The cults are not for PC characters. [center][b]Prologue[/b][/center] Cling goes the chain. A bone chilling sound as chain links scrape against the cobbled streets of Havanna. There is a a sound much like laughter from somewhere deep of in the background. Women, street walkers are active this time of night. The sound of old pirate stumbling down a alley way ,lost the night. Some old man getting his rocks of to the sight of a leg and maybe something more. The air is humid and oppressive. Thunder is coming, the man in chains can feel it rolling in from the north. Cling, cling goes the chain, as feathered feet walk down the street, carrying a man who looks as ancient as time itself. His name is Isaiha Telbrook and he is a Warden of Shadows, last of his order, and he is dying. He has seen the end of the world, and It comes in the shape of a Elder God. Light is pouring out of his eyes as he stumble against the wall, the last of his mind is seared away in a sea of pain and blinding light. Isaiha Telbrook is no more, his body is now a shell for something much more dangerous. Jagg'Azish has started to seep into reality and he steers his boat towards New Orleans. [centre][b]The enemy;[/b] [/centre] [b]Jagg'Azish[/b] Cult of Jagg'Azish is all things considered, a minor elder god. That is not to say he isn't the destruction of mankind waiting to happen, becouse he is. He is refereed to as Endless Maw by his followers. Should he gain entrance, he will open the way for the greater cosmic beings waiting beyond the veil. Where Dagon and other gods seem to be docile, Jagg'Azish is actively tearing at the Veil between us and them. His agents are actively and franticly trying to bring their god in from beyond the known universe to destroy all that is human and conventional sanity. Jagg'Azish agents are people who are giften in necromanancy by nature, people who talk and at times command the dead. Most of them do not posses any greater gift then perhaps hearing the voice of their god however. [b]Other Elder Gods[/b] [b]Other Cults; The Esoteric Order of Dagon:[/b] [IMG]http://i.imgur.com/TYbofpE.png[/IMG] Humans have a tendency to bow knee to higher powers, and this true even for the nightmares beyond the veil. New orleans is a home to a very violent cult of Dagon Worshippers who can be found amongst pirate crews and influential merchant guilds as well. Just how widespread they are is hard to tell, their numbers aren't to big, but it doesn't stop them from being a terrible danger. They do not actively aid the Cult of Jagg'Azish, but instead commune with beings of the deep. But they won't stop Azish from entering either, their God already rest in the Deep, he would be content with his minions ravaging the coastlines while Azish move inland. [b]Other Cults; Black Pharaohs Brotherhoods[/b] [IMG]http://i.imgur.com/6hFsl2e.png[/IMG] The Black Pharaoh however, Is another danger. Nyarloteph, the Messenger, is a being who has been actively wandering the earth since ancient Egyptian times. He or She plays many different gambits at a time, and seems to both aid and hinder as he please. His sect is small, super secretive and immensely vicious. The Black Pharaohs brotherhood deal exclusively in human sacrifice and torture. They arrive and vanish, often without leaving a clue as to what their goal was, but always with a trail of corpses to clean up. [center][b]Those who fight the Unseen[/b] [/center] Throughout the ages, humanity has waged a war against the evils that lurk in the shadows. Mostly unseen, these men and women have dedicated their lives against a foe beyond human comprehension. From eastern monks and gurus, to germanic shamanism and Aesir sects, to Vampire Hunters and Exorcists of the Christian faith. From Dreamwalkers in Australia to Dreameaters hunting Nightmares in North America, humanity has always been at war. Following are some of the groups active on the North American continent. [hider=Factions] [b]Crescent Moon Order[/b] A small, secretive group. They are rooted in the Islam dominated regions of the world and the Middle East in general. They formed during the height of the Summerian empire. As time passed, and Islam became the dominant religion in the area, most of the order converted, combining knowledge and mysticism with undying faith of Allah. The Crescent are stalwart and disciplined warriors, using blessed weaponry and the cover of night to destroy people who collaborate with dark forces. Assassins with immense skill,and exterminators of unshakable faith and dedication, they are small in numbers. Only two Crescent Moon acolytes are known to be in the New World. The rest of them are tied in a loosing battle within the Ottoman Empire, where a great evil has awakened. [b]Jacob's Lament[/b] The French legion for those that faced the super natural. Murders, thieves, pirates and rogues of all kind are rounded up into the Jacobs Lament. They are considered utterly expendable, their uses are generally that of assaulting heavily infested towns and other places were collateral damage becomes expected and accepted. They are generally disliked by other factions due to their lack of subtlety and because of their questionable ethics. Ships flying the Laments Skull is considered a bad, bad omen in any part of the world. [b]The Torn Sails[/b] Legends of the the Caribbean sea, these sailors of the night compromise some of the most fearsome privateers and pirate hunters of the seven seas. They are considered almost a myth, as their ships are rarely seen and they work in the silence of the night. They hunt big prey and hardly bother with small things such as the lone cultist or the single ghast. No, they aim for Elder sects, Tomb wyrms and other, sufficiently threatening creatures. Like most more modern organization, their information on the elder evils is scarce. Most of them believe they are simply going after more biblical terrors. That doesn’t change the fact that they are extremely able and well trained. Having put away countless, very dangerous beings all tied to the incoming storm. [b]Lightbringers[/b] Formerly Knights Templar, the Lightbringers are led by the direct Descendant of the first Knight Templar. Unshakable in faith and with a conviction that they are all that stands between humanity and certein doom. Light bringers are not to be trifled with, they used to burn people they perceived as witches, they will stop at nothing to eliminate their enemy. They hunt a being called Cadia, whom believe to be Lilith. [b]The Three Snakes. [/b] On the seas, in Caribbean sea there is a religion that is almost as well respected and often known as the Christian faith. It's Voodoo, the religion that talk about the Loa, the saints of the dead. Popular amongs african slaves and free men alike, some have taken the teaching further, using the wisdom of the dead to hunt that wich is alien to our world. Enter “The Three Snakes.” are free men and privateers who all follow the ways of Voodo. In New orleans, their influence is great and spreads trough all of the cities social circles. [b]Freemasons[/b] The Freemasons power runs deep all across the Western world. They are builders, architects and artist, politicians, freethinkers and intellectuals. Masters of math and with it, a strange but powerful sense of morality. Morality based in logic, in the virtue of three. Fraternity, Truth, Justice. They aim to improve Mankind trough structure, to fetter that which threaten it and build walls, be them of metaphysical might or otherwise. Freemasons have friends in the highest of places, they wield considerable intellectual prowess and have become a considerable threat to Jagg'Azish plans in that their way of being, their strength of virtue shield them from much of his influence. [/hider] --- [centre]Present[/centre] The year is 1811 and Jagg'Azish, a cosmic horror, has big plans for the new world. His agents are moving trough the New Orleans streets and his followers are growing more irate. Cults are starting to pop up all across the Americas and something foul is polluting the waters around cities connected to the Spanish Main. Meanwhile, Humanity is blissfully unaware as Native spirits grow restless. Because the spirits can feel a great and malevolent force drawing near, one alien to our very fabric of reality. It's 1811, and the city of New Orleans, home to pirates, whores and other scum, is about to feel the madness of the Old One. For it is coming, and it lurks under the sea. Profile Skeleton [b]Name[/b] [b]Gender[/b] [b]Age[/b] [b]Faction[/b] [b]Deity[/b] [b]Skills:[/b] Pick a major strength to base it on (Gun play, Shamanism, Exorcisms etc etc) and two minor talents. This isnt “powers”, this is your general set of skills so to speak. [b]Background[/b]