[quote=Rtron] Don't you get any ideas... [/quote] B-But...why not? >) [quote=Wind Wild] Hahaha you're right Rtron. >} Make sure to keep her safe. So, random question to all: Tell us something about your inspiration - be it a short story of what inspired a certain scene or character, or what inspires you in general. :) [/quote] To write/rp, it's pretty much what Lucius said in a way. Somethings I view, and you ask those who know me well, can range from demented childish delight to outright creative. The latter is usually rarer. Depending on the object, the inspiration comes from many different sources. Characters, tend to be themes or exploration of something which we consider unusal. It sometimes can develope character's personalities to a point I can't see them being anything else yet makes it possible to adapt to playing in a variety of rps as long as that key taboo is present. Like Racheli for example, she is one of my favorite characters I play. While I play her, the main inspiration is the theme Nature vs Nurture. A fact some scentists believe being a killer is a select gene which can be inherited while others argue its how you're raised that determined if you react in a key way. Rach was my character who explored that and the 'What if' it was more a choice to give into nature? She was bitchy, independent loner and one those your character will hate usually, but it's not without a reason. In her mind, being that way kept everyone away and most importantly, kept them safe from the threat they wouldn't see: herself. She had to live with that love of violence, pain and suffering all the time, strongest when she was causing it. Sometimes thoughts, frightening and what we consider disturbing, would pop into her head from time to time. However, despite the reader knowing why she pulled away, the characters themselves wouldn't understand it. What makes a monster when a character has all traits we deem enough to declare one as? Is it the choice to become one or something much deeper? ...And now I'm getting carried away. XD Just one last, little bit: Scenes are usually taken from movies yet can be taken from the idea of what other player can add to it, how the characters react to the unexpected, do they work well together or end up fighting badly together due to personality clashes (AKA breaking that norm that almost everyone can fight well together in movies no matter what) and the art of telling a story shared by the desire to create it from not one mind, but two. To change the outcome.