we're working on leveling out walls and such a bit, but right now, its not that flat. Even artificial leveling is generally not perfect. The closest that will make sense given the rest of the topography is to have several plateaus inside of different elevation. There's just too many polygons to manage to make it completely a single level. To do that, we'd basically have to reshape the whole city, with the inner city alone being well over 1.5 km². The Whole city is estimated to cover around 16,000,000 m². That last number is including all sloped surfaces. Not the flattened ground area, which is only around 6 km². We estimate height difference in inner city to be about 300m from lowest point to highest on current mesh. Given that there's no steep inclines, its not logical to flatten it completely, not unless you have tools to move amounts around 0.25 cubic kilometers. Probably more if you don't want vertical cliffs in excess of several hundred meters tall on the sides. If you're moving that much granite, you're talking about around 635 million metric tons. And thats just the smallest estimate of mass you'd need to move to make a flat plane the size of the inner city on a simple hill like this. If you want it in those silly imperial units, you're speaking of at least 1.3 trillion pounds. Topography is a hell to mess with on a large scale.