Republic Flagship Name: Colossus Classification:Flagship of the Republic. Image:[img=http://data.archive.moe/board/tg/image/1354/13/1354134836854.jpg] Weaponry: 1 Hyper-Collider, this is essentially the front of the ship which is a massive cannon, it can easily destroy a ship in a single shot if the Kinetic barriers are down. It super chargers a large slug of Iridium with electricity and fires it at an immense speed, this slug of metal is essentially just a very large chuck of metal being fired at a high speed. Rather simplistic and barbaric if one thinks about it. But it works a treat, one shot can eliminate a Cruiser if the shields are down. The shot travels at roughly one AU every 20 minutes. An astronomical unit is 93 million miles, or the average distance from the Earth to the sun. So in short, it will likely hit its target before it can evade. 72 Hydra missile bays- Hydra missiles are designed to swarm targets, the targeting systems in each missile is incredibly complex, and the missile bays are located at the back of the ship where it appears a load of spines are protruding from. Each Hydra missile is about 25 meters in length and contains 32 smaller missiles, once the Hydra is launched it begins targeting as many things as it possibly can, this is Fighters to ships as big as a capital ship, once 32 targets have been picked; this can target a single thing many times if pickings are slim, it will seemingly disintegrate mid flight and all of the small missiles will launch after their designated targets, one salvo can easily overwhelm a frigates shields. 32 Turbo Laser Batteries- These are the main basis of any respectful ship, decent against shields and armour alike. 24 Gauss Cannons - Gauss is essentially electricity given form, these twin barreled cannons fire these at a fairly respectable rate and are purely designed to annihilate shields, since shielding can vary in what form of energy its designed against Gauss has them all beat, each shot causes energy fluctuations and starts to create holes in the sheilding, constant fire from these can overload shield generators and permanently put them out of order. Armour and Shielding- This ship rely's heavily on shielding as it is fairly weak in its armour. However it has 3 layers of shielding. The first is a Mass effect field generated Kinetic barrier, which slows down incoming Kinetic based rounds, such as missiles and Rail cannon shots. The second Barrier is designed against Thermal energies and slow moving objects. This is useful against Laser batteries and slower harder hitting Kinetic weapons. And finally it has a Ray shielded carapace, slow moving projectiles can get past it however, things like Missiles are best used against this, bombers can also slowly maneuver through it in order to drop their payload. The only way to work your way to the Armour is by destroying each shield in order, so Slow moving projectiles or laser based weapons, then Fast moving projectiles and then once again slow moving weapons or bombers. The Armour itself is thick and durable but in comparison to its powerful shielding it is weak, it only uses basic Cruiser class armour, however it does a magnetic weave in it which makes it harder to pierce through. Flaws: The ship takes a long time to turn around, fast attack ships can do a serious number on this Flagship, but these ships must take care of not being targeted by the Missile bays. Due to the massive amount of energy this ship uses it doesn't have a GUARDIAN defense system on it, making torpedoes useful once shields are down. The Collider takes a long time to recharge, roughly 10 minutes before another shot can be fired.