Sereda was going to dismiss the Ash Warrior seeing that she had no interest in working with her, but the barkeep made a compelling argument. Sereda herself never really fancied herself a bounty hunter knowing that as great as her skills are, being outnumbered and fighting on enemy turf was a recipe for her death. Now if she got to work with someone else, like say this Ash Warrior, Sereda would be much more willing. The barkeep also mentioned how the king had put a bounty of fifty sovereigns on the outlaw known as the Devil Stag. "Fifty sovereigns? That's no paltry sum there, barkeep. Fifty sovereigns could fund a private army in the steel. I doubt those bandits are making even five sovereigns with their robbing and banditry." The money was almost too good. Not to mention not much use for the effort involved. Killing the Devil Stag would be one thing, but fifty sovereigns to being him in alive? It would almost be too costly. Still... She had an idea of what they could do. If she had the Ash Warrior's help to deal with the Devil Stag's underling, all she would need to do would sever his spine with a solid blow. Paralyze him from the waist down, or even the neck down, but leave him mostly alive. The biggest difficulty than would be making sure he didn't kill himself during the transit. Also, Sereda would need to convince the Ash Warrior to be willing to work with the dwarf. "Barkeep, a drink for me and the Ash Warrior here. Whatever this covers." Sereda slid a single sovereigns to the barkeep while she got herself some decent ale. Once Sereda had a drink in her she decided to try to talk the Ash Warrior into working with her. "I've heard of the Ash Warriors back at Orzammar. Not many humans can truly master harnessing their rage like the berserkers of old. Too much passion, not enough control. It's the difference between an iron ore and an iron ingot. But when I hear about the Ash Warriors, they're like a fine weapon of destruction. It doesn't matter what they wield, be it a sword, or axe, or even just a simple cudgel. They fight with a rage that many dwarves can only dream of achieving." Sereda took a swig of her drink before finishing it, asking the barkeep to refill it. Sereda continued to talk. "Of course, a berserker has to know her limits. A warriors rage is a very delicate thing, ironically enough. Rage takes over a person, makes them loose sight of their goal for the sake of fulfilling their emotions. Makes it very easy for them to get trapped, like an animal. A berserker's one strength also becomes it's greatest weakness. But that doesn't always need to be the case." Sereda thanked the barkeep and continued to drink her ale. "If those bandits are as cowardly as the barkeep claims they are, they probably have ways to makes sure not to fight you on even ground. A berserker's fury can only do so much when she's getting rained on by arrows thirty feet above her. Not to mention they probably out number you ten to one. Now you may have heard tales of heroes of old going up against veritable hordes and coming out on top, but don't pretend that you're in a story like that. Even if you were as large as a qunari warrior, it only takes three men to tackle you down and one to stab your eyes out. I should know, back when I was a caravan guard that's exactly how me and some other dwarves took down a qunari warrior. They likely have traps set up too, bear traps, wires, anything to make sure you don't get into a fair fight. And when you get into that rage you might ignore those small things, but it's those things that impede you just long enough for them to get an edge in." Sereda finished her drink and got off the bar stool. She began to walk out of the tavern, speaking as she was leaving. "Point is, if you decide to do it alone, you're going in under the worse circumstances. Otherwise you'd best hope that they have as much confidence in their skill as you do, or they would do the cowardly thing and shoot you fifty yards away in the safety of their hideout. As for me, this bounty interests me. I think I'll have a crack at it myself. Oh! One more thing. The name's Sereda. I'm going to be in town for a little while longer before I head out to get my mark. Come find me if you change your mind about being a lone wolf." Sereda said with a smile as she left the tavern. She still had some money in her purse, so she was going to get ready to hunt down this Devil Stag like the animal he was. But first, she'd need to get some materials for herself. The first thing Sereda wanted to do was make some of her mother's Spiral Edge bolts. Nothing short of a solid granite wall would protect anyone unlucky enough to be on the wrong end of one of these. Buying a few pounds of steel and wood to craft the shafts, Sereda was able to produce thirty Spiral Edge Bolts in a short amount of time. The second thing she did was buy some extra padding for her armor, in order to silence the noise from her chain mail as well as provide some cushioning against attacks. Than she started making some traps of her own. She had no doubt that in a fair fight, Sereda would only win using her cunning and cheap tactics. If a fair fight meant dying, than she wasn't going to take it. The next thing she did was start asking around about the Devil Stag. She wanted to know everything she could about him, where he's from, what his motives are. And with any luck, the Devil Stag might even hear about Sereda. Take him out of his hunting grounds and into hers.