Good to hear, so what is the census for races you guys feel? I'll take a few idea's if people have something in mind for playable races (stuck beastlings not being among them) that can add some depth to the world, or we can simply stick with humans if people prefer. Also a bit of the lore of Elyden, the main continent this will be taking place. [hider=Lore] Early History of Elyden: The continent Elyden is older than what man can remember, but they have lived in its lands from the very beginning. In the old days magic was strong in the land, and those beasts most inherently skilled in its use were the great wyrm, the children of the skies. Dragon kind was said to have been older then man or any other mortal race. They had long since ignored the squabbles of creatures they saw as little more than ants. In time these ancient winged horrors took it upon themselves to enslave these lesser races, arrogantly believing themselves to be infinitely superior in every way. They hunted men and beast alike of sport, forced others to worship them rightly as gods, while others still they tormented for their own amusement. Great shrines where built in their name, with favored priest given such power as to be seen as petty kings in their own right. As time went on and the cruelty of their dragon masters continued, the cries of oppressed were finely heard. The Sky Goddess and bride of the God Who Sleeps witnessed the plight of these lesser races and sought to put an end to it. She thus turned to her oldest of children, Kammeth the Lord of the Sun, and begun to beseech him to teach these younger races. The Sun God was moved by his mother’s love of these lower races and sought to teach them the ways of fire, how to forge the deep rocks into iron, and iron into steel. So man had learned well, and used these new gifts they did, but lo, sadly, though they were many, they were weak and small. They flesh easily burnt or their bones easily crushed, and so the dragons mocked them and increased their labors. So Kammeth turned to his younger sister, Marakash the Star Maiden, and she in turn reached out to the heavens and plucked a handful of stars, these see scattered throughout the lands. Where they landed, those who were touched by them were blessed with magic. This act created all manner of beast, both beautiful and vile. In turn she taught the lesser races how to shape their world around them and thus learned, too, to wield magic. They warred with the dragons again, and again they were soundly beaten, for Dragons were older still and wiser in the ways of magic and ferocious in battle. At last Kammeth one last gift would shift the balance and dug deep into the world. There he found precious metals which he shaped into glorious weapons of such beauty even dragons would turn with envoy when they beheld them. These weapons he gave to Marakash, who breathed magic into their steel, thus naming them Makitherin, which means "Star Metal". These weapons were gifted to the greatest warriors of the lesser races, and in so doing granted these men honored seats of leadership among their people. Thus the last war of the dragons would commence, and much blood was spilled, tens of thousands of men died, hundreds of even the mightiest of dragons. In the end the last of the great wyrms lay defeated, and the war thus ended, no great songs of glory followed for the losses of the races was great indeed. One last trick the wyrms of old did play however, as with the last breath of the final fire drake, they land was cursed with Everfrost, for the fire of all the realm was tied to his life force. So even in victory did the races know defeat. Those warriors who had lead their people to glory, become greater then lords in their own realms, creating their own kingdoms, their line becoming the High Houses of Elyden, their Makitherin weapons becoming their birthright and signs of ruler ship. In the years following the long winter had begun to settle over the land strongly. The races who had once turned to the gods above for aid quickly blamed them for their predicament, forced as they were to live in an eternal winter. Old alliances quickly sundered as the cold grew and resources became scarcer. War became a fact of life forever more, great armies clashing and turning the pure snows crimson. Yet the Sun God Kammeth, beseech by his mother once more, did not abandon mortals entirely. He swept his gaze across the lands and found one who still revered the gods above. Legend of the Phoenix Queen: Not much is known of the Phoenix Queen before she rose to become conqueror of Elyden. Rumor has it that before she was Valarien Paragon, that she was not but a mere peasant of no House, a girl by the name of Valera. She grew up in a small Hamlet to a hunter father and her mother who was a seamstress for their local community. Life was simple enough if not harsh given the bleak landscape of Everfrost. All of this changed when a wild band of beastling's came upon the hamlet and set fire to her family’s home. Both her mother and father died in the resulting blaze, but Valera lived. Reborn. Kammeth, it is said, came to her within the fiery blaze and told her what she would need to do to finally bring peace and prosperity to the land. She would be his chosen prophet. She took for herself a new name, leaving the old and her past life behind. She slowly rekindled the love of the old Sky Gods among the common people. So touched was she and favored, that she performed impossible miracles time and again, overcoming every obstacle ever set before her. As the following of the Sky Gods, specifically Kammeth, Valarien received a vision from the Sky Goddess herself. Revealing the time had come for the mortals of Elyden to unite once again. Valarien soon took up her own sigil, and allying several smaller tribes, who had come back into the worship of Kammeth, took up arms against the desperate and still bickering kings of Elyden. Some joined her willingly, seeing the might over the masses and magic she wielded, many others still fight against her rule bitterly, but in the end all eventually bent the knee. In just six years’ time, the faith militant had conquered all of Elyden, bringing an end to countless decades of war. With the people returning to again to the worship of Kammeth, Valarien made a pact on the part of her people known as the 'Oath of Springs Tide'. In so doing Kammeth called upon the power of all his siblings to bestow the Long Summer, and banish the Everfrost. So the Phoenix Throne and the Oath was firmly established, now tradition dictates that the 'Oath Of Springs Tide' be renewed for every new ruler, during which the land knows a brief season of Mid-winter. 700 years has the covenant stood strong, but this new Era many scholars have foreseen will bring new hardships on all of Elyden, for as of now, no one sits on the gilded throne. [/hider] Now as you might guess, the ones chosen to carry the Makitherin weapons are the founders of the High Houses, which is what every one will be creating, thus also gives you a chance to have you own ancestral weapon for your house. The background also reveals why the common man feels inclined to follow members of theses houses, descendents of Dragon Slayers do kind of have that prestige . :P Anyway I think it's enough info to allow everyone to start on their nation and houses. [hider=Sheet] Theme: (optional) House Name:(self explanatory, just keep in mind these a generally last names) Head of House:(self explanatory) House Specialty: (Each House favors a certain skill, or contains an abundance of a resource. For example, one House might breed superb horses, while another may have expert traders/bankers or sailors, etc.) House Ancestral Weapon:(The weapon the founding member of the house used in the wars against the dragons in the War of The Wyrms.) Important members: (You don't have to list every member of your house, those with great influence or position should be here however or anyone else you deem important for your own plots.) Nation/Realms Name: (self explanatory) Sigil: (Your houses Sigil http://www.jointherealm.com/) (as a side note, the Sigil of the Phoenix is reserved for House Paragon) House Motto:(Your houses famous saying, this is in fact optional, in case 'Winter Be Coming" is all you can think of.) Region/color on map: (for map placement) Capital:(Your Houses Seat of Power, this is the land your House has a De jure claim to) Capital Population: (Keep it reasonable) Other Major Settlements: (These will often be the capital of those Barons, or Dukes who answer to you.) Population: (Again keep it reasonable) Culture:(The Customs, Arts, Fashion, and beliefs unique to these people.) Type of Government: (Succession Laws and form of Governing/Title used) Influence and relations: (Any alliances or military pacts with another family? Perhaps born of marriage ties? Work with other players if you seek one ahead of the RP if you so desire.) Military - (Details of amounts and types of men. Any war vessels, such as from navies, go here as well, it would be important to note as this is a Middle age Setting that relies largely one levies, no one has the funds for a standing army, aside from the Phoenix Throne.) Landscape: Wildlife:(Optional) History: (A little detail on what has occurred in the House and nation in the past few decades, or even disagreements with other High Houses.) Strengths: (Similar to House specialty, but often larger in scope no more then two.) Weaknesses: (At least two, and they have to be real disadvantages, you can't really say you have a terrible navy if your landlocked. These add as much depth a strengths do) [/hider] Also here's the map I'm going to be using. [img]http://www.cartographersguild.com/attachments/regional-world-mapping/52099d1360592560-fantasy-world-continent-map-feedback-crits-map_001_wip.jpg[/img] The general size can be compared to Europe in raw square miles. So about an area of 10,180,000 km, which is the equivalent to 3,930,000 miles. So a fairly large place, the Realm is almost on par with the Roman Empire. (though larger then HRE)