Alright, than I think we're good for one more quest before I try to have Myrn get that Vhenadahl staff. We'll go after the Thieves. Details of this quest include: [list]1. Finding the Thieves. There's not love for them here, so finding them won't be hard. That being said, getting to them might be difficult. I'm expanding their numbers from five to fifteen, though we don't have to fight them all at once. 2. Once we get a location of the thieves, on our way to find their hideout we get ambushed by one of their patrols. Just a bunch of thugs who need that element of surprise to make any threat, so it shouldn't take us more than maybe a post from each of us. 3. We find their lair. Another fight with their look outs, but by now the reputation with Myrn has spread to their ears, so instead of sticking around to fight they're going to make a break for it. Chase sequence! 4. Fission Mailed if we don't capture them, otherwise once we do corner them we'll get into the last battle. Depending on our actions when we chased down the thieves, we could be facing anywhere between seven or three thieves, the last of whom is the leader with the ancestral weapon. He'll put up quite a fight for himself, but shouldn't be anything that you and I can't handle. Compared to the mage, these guys are going to be a cake walk. 5. We get the sword and return it to the owner. We also get some potions, salves, and poultices for our troubles. Additionally, if your character as the money for it you can buy the ancestral sword for 3 sovereigns. It's a Grey-Iron Dar'Misaan that imbues the wielder with energy (Meaning that it gives you a Stamina/Magic regeneration bonus). Myrn's broke and already has a pretty good weapon, so she won't be interested.[/list] This won't be a collab however, as I want to leave this open for others to get involved. That sound cool with you Mort?