@Venom: CS lookin' good. You missed about 10 points with your stats, though. :P As for the appearance of dreamwalkers, think paler skin than usual, with wisp-like hair that almost seems like tendrils of air around their heads. They also float. And could you also specify which element you're specializing in? New feat: [u]Danger Reflex (basically Vantage)[/u] - If an enemy's attack would do a third of your current HP or more, you attack first. Also nerfed promoted feat proc chances, they were kinda high and I'll probably have to change them again when we actually start getting them. >.> Also, here's the new explanation for magic (more specifically, elemental magic). Copy Paste: [b][u]4. Magic[/u][/b] Magic will be handled a little differently than in the games. Although you still have a weapon skill for the different types of magic, characters will not actually use tomes to cast, instead learning magic and being able to use them inherently (your weapon skill determines how powerful a spell you can learn). All of your spells will have a set number of charges, and these charges return in between fights (weapons can also be repaired in between fights, though this will cost gold). There will also be a number of utility spells and such you can learn, so keep all this in mind if you want to play a mage. Also, if you use Elemental/Anima magics, you need to choose an elemental specialization. The elements are: Ice <-> Wind <-> Lightning <-> Fire <-> Earth. The elements have a relationship with each other, and go from neutral to opposed based on the above (sort-of) diagram. The two elements closest to your chosen are 'Neutral', and you have your weapon skill rank in Anima - 1 in those element. The two elements furthest from your chosen are 'Opposed', and you get your weapon skill rank in Anima - 2 in those elements. For example, if you have C in Anima and specialize in Earth magic, you would have a D in Ice and Fire magics and an E in Lightning and Wind magics.