Sharee's officers were prompt in arriving at her cabin, a quality she was glad had developed among them. Almost everyone present, save one, was an officer, as it seemed like most of them had left their team members behind: a wise decision, likely. With the information they had collected over the past few days, they had developed a few plans for how to approach the situation. Given the numbers Sharee had at her disposal, she figured a stealthy approach would be best. Since an entire crate of skooma was not exactly a light object, they wouldn't be able to sneak out with it, but they could at least formulate a surprise attack. Sharee, who was already armed and ready, stood up from her table once everyone had arrived. "Okay, that looks like everyone. Since only one of you has brought any of your teams here, I'm guessing you don't think the others are ready. That's probably accurate, and as long as we're coordinated, we won't need them. I've looked over everyone's reports, and unfortunately, it looks like we only have one real good option here. The Dominion is too smart to leave their moon sugar fields lightly defended, and the Miriam's crew are too smart to leave their skooma unattended, so that means we need to go after the one stupid group left on the island: the bandits. From your reports, they look like a small clan, less than two dozen in all, but that's still more than us. They operate out of a cove on the east side of the island. From the glimpse Malakaus' scout got of the place, they have a wooden dock set up inside the cove, with a door that looks like it heads into a cave in the back. Now, the fact that they seem to keep most of their supplies and loot out on the dock suggests that cave is small, maybe enough for a room or two, but you never know. From what I've been told, these bandits should have at least a crate of skooma, maybe more, hopefully not less. Now, thing is, I don't have any more information other than what I just told you. That means we're going to have to make up a plan once we're there and can survey the situation. One of the issues with this camp being in a cove is that it can be difficult to get a good look inside without being spotted, which is probably why they picked it. We might have to do some improvising, but that's why I selected you all as officers, you have judgement. I'm assuming you all armed yourselves already. If not, do that now. Also, to answer Sarel's question, we need to be quiet on the approach, so we will be walking. This island isn't that big, so it won't take long."