[quote=Zero Hex] I'd like to discuss starting powerlevels, which ties into the general atmosphere of the game as well, I suppose. What should we as players expect from the tone of this roleplay? How much can we define our characters from the start in terms of gear and abilities? In some roleplaying games even level 1 characters will have a fairly well defined set of skills and expensive gear that puts them on a whole different league from more or less any NPC soldier or town mage or whatever. In others the player more or less starts out at NPC tier and needs to carefully plan and pick his battles to avoid death and grow into something respectable, which he needs to plan for as well. And then you have something like Dark Souls where you start as a well defined and moderately well equipped character who is nontheless vulnerable as all fuck because the game is a grindhouse, and will continue to be vulnerable as all fuck even as he grows. [/quote] Well, with the inclusion of fuck yeah adventuring, we'll lose the whole "dirty pauper" starting point, and exchange it for a more "here are the boundaries, your character's strength starts within them" system. I've got work in 7 hours, so I've gotta go get some shut eye. When I get in from work tomorrow, I'll think about the possibilities and where this needs to be taken. You're asking the right questions though. Keep it up. [quote=Keia Vewyx] Saw this yesterday."Eh, looks cool. I'll subscribe to it and see where it goes."Came back today."This sounds awesome. Why did I not say anything yet?"And there you have it. If you will have me, I'll be looking forward to where this roleplay goes.Good to see Tatsua Aiisen in this as well~When I get back on a real computer, I'll see if I can do anything to help polish the roleplay (i.e. ask obnoxious questions that have already been answered). [/quote] I'm glad you like it. Obnoxious questions are welcome.