Wow you've put a lot of work into this roleplay in a short time. :o Looking sweet already. Anyway I was wondering if a Luck Stat could be a part of the roleplay. It might be nice for characters that like to steal stuff or for example a character who is a klutz to have a stat that represents how successful they might be at what they're trying to do. I'm guessing a dice roll would probably be necessary with the luck stat in order to decide if something is successful that has a chance of failure. So I guess this idea is similar to the combat system except everyone would have a luck stat and the luck stat would be at least less combat related if at all than the optional combat system. Just an idea that I thought of.