[quote=Illustrious Tatsua Aiisen]How am I supposed to not love this RP when it's hosted by one of my favourite GM's, and it includes not only myself but an ENTIRE Keia Vewyx.[/quote] You deserve no less than an entire Keia Vewyx. I made up some questions yesterday, but one of them has already been answered earlier. Oh well. Onward to the other redundant and mostly useless / better left unanswered questions! [hider=Monster Numbers]Do monsters and dungeons “respawn” over time? If not, a king could have sailed over an army to clear out the land and claim it as his own. I mean, a small group of at most ten misfits using [i]rusty iron[/i] probably can’t compare to a few hundred well-armed and well-trained soldiers, right? Or, for a closer hit to home, what's stopping some high-level jerks from clearing out lower leveled dungeons and preventing others from "leveling up?" It's not like we are going to be the first ever people to clear out a dungeon, right? There'll always be more capable fuck yeah adventurers before us that simply didn't have enough luck in their later encounters. If they did respawn, that might also solve the problem of skeleton warriors and archers being “hard” for iron-clad players in Emperor's Grave / Region 6 while a different party enters that same area adorned in magical elven armaments and fights some “hard” undead dragons and liches; different heroes with different, magical equipment could have an affect on what spawns in that area. Or something. How gamey that would be~[/hider] [hider=NPC party members]Can NPCs be used to fill out missing roles in parties? There’s a few roles that a lot of people favor over others and it isn’t uncommon to see a player make a character that isn’t suited for combat at all. If NPCs are used, though, what are the limitations of them? Will the players get to control them (basically meaning the player writes for multiple characters) or the GM (it may be more fair, but it puts a lot more work on the GM)? On this account, what are your views on a player having multiple characters?[/hider] [hider=Magic Fauna]Does the fauna in this world have more fantastical variations? Such as a herb that holds extremely potent medicinal properties common in most fantasy settings or a root that can inexplicably and miraculously purge the poison in one’s body. Other examples would be common creatures that are most definitely not normal, like horned rabbits or winged horses or even [url=http://en.wikipedia.org/wiki/Cockatrice]some strange lizard-rooster abomination[/url] that turns people to stone! Obviously there will be monsters and such in the dungeons, but above-ground will the land also be a mystical, magical, dangerous realm? I'm assuming it is, at least on the plant side, due to the inclusion of alchemy. I'm also assuming that it's mainly a mix of real-world equivalents with some fantastical variations thrown in. But I need Word of God for confirmation~[/hider] [hider=Common perspective of magic]How fares the magic in this roleplay? I use the term magic in a very broad sense to encompass alchemy, spellcraft, divinity, etc. Basically any miraculous and fantastical item or object. What are the limits and norms that revolve around these magical miracles in this world? If someone made a liquid tonic called a “healing potion” that somehow healed people’s grievous wounds within seconds, would they sell that for a moderate and affordable price or would it be a legendary and fabled elixir of immortality that even kings could not purchase? Does everyone know of the basics of magic and then some (not that everyone can utilize magic, mind you), or is casting a single fireball an incredibly rare and valued/coveted ability? Stuff like that.[/hider]