[quote=Jivusa] What if my character uses a ranged weapon, such as a longbow, crossbow, shortbow, etc. and the enemy isn't aware of an incoming arrow/bolt? Do they automatically gain awareness, deflect the arrow/bolt and charge down the field while my character waits to be countered, checking the local news on his/her iPhone? What I'm asking is about ranged bow attacks and sneak attacks. How are they implemented? What are the chances of a sneak attack being successful, and how does a sneak attack differ from a normal, face to face attack? [/quote] Presumably, you do an AGI check to see if your character was actually stealthy enough to get into position, draw the bow or whatever, and launch the attack without being detected. Win that, yay, you do damage. Lose that, and boo, the enemy's about to charge your ass. I'm sure you could make multiple attacks in a row if your character is ranged versus a melee opponent, but getting into distance is just meh. [s]Because then you have to figure out, okay at what distance would it be reasonable for someone to make a sneak attack without getting detected at all. How many times can a ranged character with X amount of AGI shoot at Y range. In relation to that, how fast does someone with X AGI cross Y range, and how does that affect how many shots an opponent can make.[/s] That's over-complicating things. There doesn't need to be a set rule, just do things within reason and I'm sure the good Hamster will rule things as needed. IE, in the event that you do attack at a range, I'm sure he'll give you enough opportunities as he deems fit before the enemy gets into melee whack an archer range.