[quote=Keia Vewyx] So basically the stats aren't so much "more X stat = noticeable increase in X" as it is "more X stat = better use of X," correct?That said, this really is about luck, huh? A goblin with 5 attack can hit anywhere between 5 HP (die rolled 1) and 30 HP (die rolled 6), the difference between a flesh wound and your arm missing~How would dual-wielding work?Say if Jane had a rusty iron sword and sharpened iron axe and, for simplicity's sake, the sword conveys a +1 attack bonus and the axe a +2.Jane attacks some poor goblin. Would her bonuses be combined to a +3, or would she make two separate attacks with their own respective bonuses (though that's essentially doing double damage every time you attack, so most likely not)? Perhaps it's a single attack that only uses the highest bonus, though that would make dual-wielding a nonviable style.Edit: This has already been answered, but I'll leave it up here as some food for thought. [/quote] SyrianHamster pulls out a silver headed tiger cane, and attacks Keia Vewyx. Keia Vewyx pulls out her (or his? her for this instance, I think) two rolling pins. Fighting with two weapons requires balance. Hacking away crazily with both arms will more than likely cause you to lose your balance. Keia Vewyx has built a dual-wielding type character, and with this in mind, has her stats leaning more into agility, than strength. SyrianHamster's strength is 10, because he's real angry. The cane adds a +5 because he is king of all. Attack = 15. Keia Vewyx rolling pins both add +2, but because fighting with two weapons is all about balance, she's gonna lose one of those +2's as she relies on strength. Keia Vewyx's strength is 8, +2 for the rolling pin after suffering the strength handicap. Hamster rolls 3, because he's a middle road man when it comes to luck, giving him an attack of 19. Keia Vewyx can't beat that, because she aint been to the gym pumping iron enough, off we go to wound roll. Keia Vewyx dies. ... Alternate reality. Keia Vewyx hunkers down; her apron of cupcake making cripples Hamster's attack by two thirds. She lives. Then she attacks. 4+ from her rolling pins, + 10 for her agility base rate, and HOLY SHIT Hamster is way too fat for that... or is he? He could hunker down, be chicken about it, but he sees an opportunity. He moves like Mcjagger on crack. Darting left and right; his agility is also 10, but he has no bonuses because his cane is a strength-related weapon, BUT he rolls a 6. Keia Vewyx rolls a 1 because she sucks. Keia Vewyx gets chewed up. ... seriously, it's a flexible system. I'm not moderating it for that exact reason. It's there for optional use - don't like it, then don't use it. I'm alarmed it's becoming a focal point of this whole experience! Background story: Every now and then in RPs I roll to see if my character will do something out of my control. Thought others might appreciate the fun it brings. Just let me get the final draft out before y'all go hating skating.