[quote=Zombehs] This is why trying to establish a system is generally meh. Lil details, and stuff like all of that get in the way, of what is ultimately supposed to be writing. [/quote] Actually systems are great for role plays. They give a fair method of conflict resolution, and more importantly, a sense of danger. You can't get a sense of danger without the real threat of a fail state created from a dice roll. The only problem is that the system Hamster is trying to create is clunky and poorly made, which is understandable, because making a system from scratch is hard and takes really good math. The thing is that Zero and I are both presenting an easy solution in the form of an extremely simple four page system. All he has to do is say "Hmm, maybe using a readily available system would be easier than designing, playtesting, and editing my own over the course of many hours."