[quote=IncredibleBee]Actually systems are great for role plays. They give a fair method of conflict resolution, and more importantly, a sense of danger. You can't get a sense of danger without the real threat of a fail state created from a dice roll. The only problem is that the system Hamster is trying to create is clunky and poorly made, which is understandable, because making a system from scratch is hard and takes really good math. The thing is that Zero and I are both presenting an easy solution in the form of an extremely simple four page system. All he has to do is say "Hmm, maybe using a readily available system would be easier than designing, playtesting, and editing my own over the course of many hours." [/quote] Yeah, pre-made systems are great. Establishing your own system?