[center][url=http://www.roleplayerguild.com/topics/59244/posts/ooc]Interest Check[/url] --- [b][u]GM: TheWindel[/center][/b][/u] [center][b][u]Co-GM: Lucius Cypher[/center][/b][/u] [center][b][u]Status: Open to all Applicants[/b][/center][/u] [img=http://www.wall321.com/thumbnails/detail/20120311/cityscapes%20night%20city%20lights%201680x1050%20wallpaper_www.wall321.com_96.jpg] --- [centre]It is said that the past repeats itself throughout the course of history. An ancient legend from a time too far for our own understanding speaks of such a repeated process. According to the texts of old, seven wise kings ruled the land in separate territories, and peace was installed in the plane we know as the world. Each designated ruler was a mighty warrior in their own right, and each represented a color of the spectrum to reflect their inner strength and will: Red, Blue, Yellow, Green, Orange, White, and Black.[/centre] [centre]For a time, the constant era of war and strife was ended upon by a peace treaty which, although not fully uniting the different kingdoms as one, did maintain a common truce among the seven rulers. Seven kings to rule the land…until one fateful day in time. One single moment in fate.[/centre] [centre]The wisest and most powerful of the rulers, the Black King, was struck down by a treacherous blade. The Orange King, with all of his cunning and skill, persuaded the remaining five rulers to rebel against what they saw as prideful tyranny. In doing so, each of them betrayed their beloved comrade with a cruel execution. Soon after, the rulers and their legions of armies continued the cycle of violence and war anew, each seeking out greater power and glory than ever before.[/centre] [centre]The world grew divided once again.[/centre] [centre]Fast forward into the future, nearly several thousand years since that dark time.[/centre] [centre]It is the year 2048. The world has become connected once more though a global phenomenon known as the World Interface. It is through this tool in which all conflicts are resolved without the usage of such barbaric means. All people can connect their minds to the World Interface at any given time, via a mass satellite orbiting around the planet that transmits and broadcasts brainwaves.[/centre] [centre]Enter Deep Ground.[/centre] [centre]The Deep Ground Program, or D.G.P. to most, is a universal method of education and teaching to all youth. To an external viewer, it is nothing more than a highly competitive action game, and some have even labeled the software affectionately as Deep Ground Online. That title is not too far from the truth, as players compete with one another on a global scale through various battles and missions.[/centre] [centre]The game itself is quite simple, and the goal is linear. Be the first to eliminate your opponent and win. However, like all things in this world, there are twists of fate. Deep Ground is only available to those ranging between ages 13 and 18. It is not uncommon then for many to grant their child the D.G.P. for their thirteenth birthday.[/centre] [centre]The software itself affects reality as well. Players begin their harsh journey at age 13. Once reaching age 19, the program automatically uninstalls itself from within the player’s memory bank stored within their brain. The overall objective is really quite simple.[/centre] [centre]The program determines one’s fate in reality. The better the player, the better they shall succeed in real life. A player aged 18 who has a significant winning streak may then be rewarded to live the rest of their lives in relative comfort with perhaps a high waging job. A player in the same circumstance who has failed to meet any substantial achievements is forever condemned to a life of meager living. Your status in-game affects your future. There is no fighting against it; that is how it has always been. That is how it will always be.[/centre] [centre]There are seven domains within the world of Deep Ground, each ruled by a colored king to fit the legend; Deep Ground itself was originally based on the tale of the seven rulers. All colored rulers are at least level 9 players, with the highest cap peaking at level 9. Orange, Red, Yellow, Green, Blue, White….each have created guilds in which to further expand their power and glory in the real world. The Black King rules a guild that is notified for the fact that it contains no players, only the Black King itself. However, times are changing, for better or worse. One fateful day, much like the day of legend long past, the current Black King made a public announcement throughout the servers of the World Interface and all throughout Deep Ground.[/centre] [centre][b]“Attention all players. I, the Black King, ruler of the Ebony Strykers, am allowing any and all to join my guild. This will be the first time I have done so in the entirety of Deep Ground’s launch. Please, choose your allies wisely.”[/b][/centre] [centre]And where do you fit into this? You are a player yourself, trying to survive and succeed until your 18th birthday. Will you join a guild or will you dare to fight alone?[/centre] [centre]The choice lies entirely in your own actions. Happy gaming.[/centre] --- [center][u]There are seven official Guilds as well as two non-affiliated groups in which one can join in Deep Ground Online:[/center][/u] [hider=The Scarlet Harleys of the Red King][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1831711]Free Runner[/url] [/hider] [hider=The Cobalt Bruisers of the Blue King][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1837816]Gleeful Jackal-Blue King[/url] [/hider] [hider=The Fanged Rangers of the Green King][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=31#post-2093126]Tender Fern-Green King[/url] [/hider] [hider=The Tinged Berserkers of the Yellow King][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1831711]Shooting Star-Yellow King[/url] [/hider] [hider=The Silent Marauders of the Orange King] [/hider] [hider=The Ivory Masks of the White King] [/hider] [hider=The Ebony Strykers of the Black King][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1832671]Dark Wraith[/url] [/hider] [hider=Sweepers][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1832671]Arms Slave[/url], [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1832671]Dark Wraith[/url] [/hider] [hider=Solo Gamers][url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1838117]Smitten Kitten[/url] [/hider] [center][u]There are also six major player roles within the RP. Each of them are a colored ruler, and thus will be in control of their guild. Players are encouraged to join guilds and collaborate with one another to defeat other enemies as well as formulate strategies to win battles. To claim these, it's first come first serve.[/center][/u] [b]-The Red King:[/b] Open [b]-The Blue King[/b] Claimed by Psyker Landshark. [b]-The Green King[/b] Claimed by Arrayah. [b]-The Yellow King:[/b] Claimed by Scarifar. [b]-The Orange King[/b] Open [b]-The White King:[/b] Open [center][u]Deep Ground Online is, in its most basic form and components, an indirect fighting game. The environment of Deep Ground Online is a massive city with spanning levels and wide open complexes for players to utilize. Labeled as “Faded City”, there are seven main districts each respectively reserved for each faction. Guilds may conquer other districts to further grow in power and strength.[/center][/u] [center][u]There are a total amount of five classes in Deep Ground Online.[/u][/center] [u][b]The Assassin:[/b][/u] The most diverse and easy to control out of the three classes. This class specializes in quick kills and relies on stealth and speed to take down their targets. Furthermore, they are considered the fastest class throughout all of Deep Ground. Excels in close-combat and is prone to using a wide arrange of items and tools. Does not have a specific weapon, although they can most commonly be seen wielding either knives, swords, or any other bladed weapon. [u][b]The Gunner:[/b][/u] Main weapon is a gun of choice, and silencers may be purchased with a high enough level. This class focuses on long-ranged capabilities to pin down approaching opponents. Although not totally defenseless in close-quarters battle, they are at a disadvantage compared to their Assassin counterparts. This class is unique in that they may fully master any firearm within the arm, though flashy moves are usually frowned upon for quick kills. This class also has the highest jumping range in the game. [u][b]The Brawler:[/u][/b] Unmatched in physical combat, boasting the most endurance of all classes and a pretty nasty punch to boot. However, their up-close-and-personal superiority is matched by their total and utter disadvantages at a range. Lacking any means to fight from afar, the Brawler must use their endurance to close in on the enemy and his strength to tear them a new asshole once he's within melee range. Capable of wielding a veritable arsenal of melee weapons. [b][u]The Healer[/b][/u] Tapping into metaphysical forces, the Healer's not the best fighter, but they’re staying power is second to none. Capable of healing both themselves and others, the Healer is more typically cast into a support role, where their entrusted with the lives of his comrades. He can use his powers to deal small amounts of damage as well, but more often than not, he'll ultimately fall short of defeating those of other classes. Utilizes small weapons for both melee and ranged combat, such as knives-melee and throwing-fist weapons, and small pistols. [u][b]The Wizard[/b][/u] Like the Healer, the Wizard is unique in that they’re able to tap into more mysterious forces to do his job. Unlike the Healer, however, the Wizard's powers are all offense-centric. From casting forth fireballs to raising the corpses of their enemies at higher levels, a Wizard who knows what they’re doing will be unmatched at a distance; lobbing forth projectiles and making his fallen enemies do his bidding. However, once "at a distance" ends, they won't be around for long. Even more fragile than the Healer, the Wizard is often considered dead the instant an enemy gets within melee range. Due to needing both their hands for magic, a Wizard doesn't use any weapons. [b][u]Purple Crown Academy:[/b][/u] Purple Crown Academy is a massive school located in the heart of the world, floating on an island in the ocean. This focal point shall be the scenery for a vast majority of the events taking place in the real world. Players will learn regular school materials and go about their day to day lives, but the RP shall lie in the interactions characters make both in the real world and Deep Ground. Because all of the world’s students attend Crown, it’s therefore not uncommon for players to form after school meetings for their specific guild and further increase their status. The end of their attendance at Purple Crown shall lead to the end of Deep Ground and the verdict of their new future. It is considered social taboo for people to participate in opposite guild meetings, and it is said that the Black King is the only player to have never disclosed their identity in real life. That is, until the mass message to invite players. And so the search for the elusive Black King begins… [hider=Uniforms][center][img=http://i1178.photobucket.com/albums/x364/UnendingEmpire/SnapCrab_AA2Play_2014-9-14_18-11-55_No-00_zps2b905d14.png][/center][/hider] All students within Purple Crown Academy are required to wear the above uniform outside of Deep Ground. You can thank your Co-GM for their design. [hider=Sweepers]The Sweepers are an anonymous "Force" of Defenders of Justice and Vigilante. They have no loyalty to guild nor kings as a whole, meaning that anyone could potentially be targeted by the Sweepers. What makes them different from other nameless hordes is whom they hunt: True Sweepers only hunt down those have have been branded as Outlaws, players who prey on the weak and defenseless. Typically this means low levels under level 5 or so, but just about anyone can be a victim depending on the circumstances. And it's the Sweeper's duty to go out and protect those players as well as punish the Outlaws. Of course, things aren't always so easy. While their free-roaming nature means that anyone can take up the cause of the Sweepers, it is for that same reason that many people can use the name of the Sweepers for evil purposes. Being a Sweeper is an ideal and not held in any actual code or law, so while anyone can take up the cause of a Sweeper, just about anyone can abuse it. Generally those who do not fill the idealized image of a Sweeper is not truly a Sweeper, and thus you are judged by your actions, not by your words. Hence why the Sweepers never organized. Than again, the Sweepers as most know them is really just a cover, one that the original creator would at least sometimes play the part of. The creator of the Sweepers is Restu Goroshi, Dark Wraith, though she does not play the role of a leader or even takes responsibility as the propagator. She does, however, serve a role with the Sweeper that has some structure: The Erasers. Whereas Sweepers are just anyone willing to fight for justice, Erasers are less pleasant. Erasers are hackers within the Sweepers who are tasked to assign and find Outlaws, but in and out of the game. Erasers play a dark part of justice who "execute" particularly annoying Outlaws. The Erasers are often in league with one another, but again, they have no leader to answer to and often operate with their own agenda. What makes a person an Eraser is the ability to manipulate the system of Deep Ground, and the interest in condemning players to constant harassment of the Sweepers and the eventual removal from Deep Ground. Some Sweepers may know of the existence of the Erasers (Such as Donny) and they are often the hitmen Erasers would call upon to eliminate players in real life. Rarely would an Eraser actually dirty their own hands eliminating Outlaws in real life due to the importance of their skills. They will however assist however they can to ensure their Sweepers get the job done.[/hider] [b][u]Avatars:[/b][/u] Players are given their in-game avatars immediately upon logging into Deep Ground for the first time. As the process is automatic, avatars are thus based on a player’s inner most personality; a reflection of their hopes, dreams, fears, etc. Furthermore, the avatar name is chosen as well, usually an adjective followed by a noun. Only the colored kings have avatars that are coherent with their colored factions; other players are not restricted by the color status quo. [b][u]Leveling up:[/b][/u] Each player will gain the chance to level up, and will do so by gaining experience points. Experience points are earned through winning battles, completing missions, or hunting down Dissolutions; enemy NPCs. Once reaching level 3, players are then asked to pick a specialization from three different choices depending on their class, which will grant them unique skills and other bonuses unique not only to that class, but that specific spec. Then, every 1 level, they may choose a perk relevant to their level that grants those further bonuses, again depending on your spec. Matches are usually death battles with either single or a group of players against an equal amount of enemies. Players are expected to use any method deemed necessary to effectively assassinate the enemy. IC, players will level up after earning victory in three battles, hunting down two Dissolutions, or completing four missions. Before one does level up, please consult either myself or the Co-GM as to whether your evolved spec is appropriate or not. Basically, I’m giving you a lot of freedom and trust here in terms of what skills you can have when leveling up. Do not make me regret this decision. [hider=Rules] 1. No Godmodding. 2. Although there is no posting order, I strongly recommend that you wait at least two turns before posting again. 3. All characters are aged between 13-18 years of age. 4.Characters who die within Deep Ground may not be able to access the program until one full day has passed in real time. Have your OC pass the time or build some drama before then. 5. Relationships between characters are strongly encouraged. Makes it more amusing to both me and my Co-GM. 6. Discussion in the OOC is nice, but if there is prolonged heated argument, take it in the PMs. Otherwise, I will solve the problem....quickly. 7. All characters can be of either gender. This includes the Colored Kings. 8. It is your responsibility to keep track of what level your character is. That being said, you may each begin the RP with any level below or at 5. The exception to this are the Colored King characters. 9. Colored Kings are responsible for leading their guild as well as actively communicating with their fellow RPers OOC. 10. I only want those RPers who will post on a regular basis and will not suddenly lose interest or leave without saying anything. I strongly suggest you either inform me or the Co-GM of your leave of absence. If it’s an emergency, then at least tell me it is. I’m understandable. 11. That being said, the only people who can use the six major roles of the colored Kings are those RPers who can at least post three-four coherent paragraphs long and will not ditch their position hastily. 13. All Deep Ground avatars are humanoid in appearance. Please use images for all appearances in your CS. 13. If you have any problems, questions, comments, or concerns, please do not hesitate to either let me or Lucius Cypher know. 14. Have fun. Or I will make you have fun 0)_(0[/hider] [hider=CS] Appearance (Real Life): Height: Weight: Hair Color: Eye Color: Name: Age: History: Personality: Appearance (Avatar): Avatar Class: Avatar Title: Avatar Level (Initial): Avatar Guild: Avatar Abilities: Other:[/hider] [hider=Accepted OCs][center] 1. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1832671]Arms Slave/Donny Lee Yang[/url]-Lucius Cypher 2. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1832671]Dark Wraith/Retsu Goroshi[/url]-Lucius Cypher 3. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1831711]Free Runner/Daniel Day Dalton[/url]-Scarifar 4. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=1#post-1831711]Shooting Star-Yellow King/Michelle Kine[/url]-Scarifar 5. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=31#post-2093126]Tender Fern-Green King/Lucy Hall[/url]-Arrayah 6. 7. 8. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1837874]M-C (S) M-Variant/Jun Lyu[/url]-Zombehs 9. 10. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1838117]Smitten Kitten/Hibiki Toho[/url]-Ryonara 11. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1837816]Gleeful Jackal-Blue King/Sam Jensen[/url]-Psyker Landshark 12. 13. [url=http://www.roleplayerguild.com/topics/59350/posts/ooc?page=5#post-1837816]Distant Sage/Meilin Shen[/url]-Psyker Landshark 14. 15. 16. 17. 18. 19. 20. [/center][/hider] [hider=Black King] [b]Appearance-Real Life:[/b] To be discovered. [b]Height:[/b] To be discovered. [b]Weight:[/b]To be discovered. [b]Hair Color:[/b] To be discovered. [b]Eye Color:[/b] To be discovered. [b]Name:[/b] To be discovered. [b]Age:[/b]To be discovered. [b]History:[/b]To be discovered. [b]Personality:[/b] To be discovered. [b]Appearance-Avatar:[/b] [center][img=http://i34.photobucket.com/albums/d130/cfbird/CG200011.jpg][/center] [b]Avatar Class:[/b] Assassin-Hitman Spec [b]Avatar Title:[/b] Moon Rider-Black King [b]Avatar Level:[/b] 9 [b]Avatar Guild:[/b] Ebony Strykers [b]Avatar Abilities:[/b] [i]Wicked Weave:[/i] A desperation type-move in which Moon Rider exchanges a massive amount of health in exchange for speed and strength. In this state, Moon Rider moves fast enough for enemies to witness several copies of her Avatar seemingly materializing from thin air. However, the fact that one well-placed move can interrupt the heightened state, as well as the fact that the ability takes up to 90% of Moon Rider's total health of whatever she has at the time, makes this power a risky cost. The ability becomes inactive after about a minute of usage. [i]Ghost Phase:[/i] A passive ability that allows the Black King to take on the physical appearance of other players. As an illusionary ability, all aspects of other player Avatars are copied near-perfectly; voice, height, etc. However, the Black King can not use any of the copied player's abilities, and the effects only last about roughly two minutes. Furthermore, she cannot copy the appearances of enemy NPCs. [i]Regal Dance:[/i] A move generally not seen to the public as the Black King herself goes through vigorous trouble to conceal its capabilities. Her only known reasoning for doing so is because it is, in her own words, "too flashy". Only the White King has ever seen the move personally, and it's doubtful they'd reveal it to the populace for their own personal reasons. [b]Perks:[/b] [i]-Vicious Strikes:[/i] Melee damage increased by 20% [i]-Grim Stride:[/i] Support skill that doubles your movement and attack speed. Lasts 10 seconds, with a two-minute cooldown. [i]-Assassin Stride:[/i] Enables you to move about all nimble-like. Like a parkour master...or...y'know...an assassin. [i]-Shadowstalk:[/i] Support skill that renders the user invisible for thirty seconds. Cannot be used in combat, and cannot attack during this time. Five-minute cooldown. [i]-Swift Slayer:[/i] Ground movement speed increased by 50% [i]-Grim Reaper:[/i] Melee skill that instantly kills an enemy. Cannot be used on a target that is already in combat, Dissolutions, or on somebody who sees you. 1-day cooldown. [b]Other:[/b] Claims to see all colors the same, and so does not have a favorite specific. Despite this, it's been noted that she used to be quite fond of the color white. [b]Windel:[/b] Admittedly, I myself like the color red. [b]Theme:[/b] [youtube]-1DJb73urlI[/youtube][/hider] [center][u]Now then. To actually prove you sat down and read all this, put your favorite color at the end of your CS. I will not accept a CS if this step is not taken. Happy gaming.[/center][/u]