[quote=PhoenixWhite] That's certainly not an overly strenuous system, and does allow some open inteperetation. It does seem somewhat one sided in a combat scenario though, if one person simply overpowers the other by a few dice. I can see it playing out fairly though. I'm still arbitrary and indifferent however, I am rather new to forum roleplays and have only minorly experimented with tabletops in the past-- but text based, pure roleplay, stories are what i'm used to. [/quote] A player short a few dice can still win with luck, but generally speaking, the player starting with more dice in their pool has the advantage, because that represents a higher tier of skill. It's similar to how a person with five years of fencing training will usually -but not necessarily always- beat someone with only three. This encourages players to specialize in at least one area, but it's also possible to spread out and have a few dice in many skills that other players might not have. Even if you dedicate the maximum six dice to a combat-centric skillset, you'll also still have four leftover for other things. However, if you don't put six dice into a fighting skill, you should know it's still possible to use other skills to escape an encounter safely. You could sneak, for example, try to use diplomacy, or any other option you can come up with.