Serge and Sarel were uncharacteristically quiet on their way to the plantation. They both understood the importance of quiet on missions such as these, trained soldiers and killers as they were. Once they reached the alcove, which they were able to sneak up to, apparently, successfully, Sarel began thinking of their options. The wall climbing was useful for scouting but not much else, and, as far as Sarel could tell, scouting was only useful for the beginning of a fight. Then there was the water, which Sarel was a little surprised by. If Sharee knew about this port, why not bring the boat? Sarel had seen plenty of successful port raids using ships in his time, and this was the perfect time for one. But that was not the case. He decided to speak his mind since no one else was talking; his accented, rusty voice crept quietly across the rocky cliff to Sharee. “We might as well just attack,” Sarel started. “We can set up our people along the flanks, have them charge in after some pre-combat attacks. We could lower a few men with crossbows on ropes, soften their fall with a levitate spell, which I have journeyman level access to. Either way, I’d be better used as a distraction. I can jump from here, get their attention, get behind them and we can split their forces. Me holding them off inside, you coming from behind, we couldn’t have a better option. Invisibility potions could be used to hasten the approach.” Sarel brought himself nearer to the edge, looked over. He figured he could slow his fall to a point before hitting the docks that he’d land gracefully. He’d done some things like this before. Then the Dunmer looked back, his Crimson eyes glistening in the dark, sea air, “Besides, they’re just some bloody bandits.”