[hider=Garth Wright] Appearance (Real Life): [img=http://i.imgur.com/mlNTGO3.jpg] Height: 5’11” Weight: 159 lbs. Hair Color: Black Eye Color: Hazel Name: Garth Wright Age: 17 History: His father is what Garth called a philosopher; always posing questions. He was always posing questions, even to the young Garth who could barely speak, yet alone comprehend the meaning of life, or if there truly was some greater being watching over everyone. It was a nature that Garth himself acquired to some degree, questioning human behavior, and why it was a seemingly necessary part of human nature. Contrary to his thinking, it was found that he excelled at the fight for his future, the Deep Ground Program. He started the first two years of the game observing, in and out of Deep Ground. He died enough times to wreck his k.d. ratio (part of trying to speak to your enemies without killing them), and progressed a measly one level as part of his observations. But, he did learn something; many people viewed Deep Ground Online as a competition, while others viewed it as a game. While those who took it seriously often times did succeed, they were also some of the people with as bad a ratio as his. Those who had fun, they were the ones who were generally above average. So, perhaps mirroring his own philosophy, he didn't take DGO as a conflict, but at a means to have fun. And it worked for him. He propelled himself into the upper echelons of the Program almost instantly (well, a year and a half), threw himself in with a guild and began to acquire the kill count of one of the Seven Kings, yet still only had an average ratio. Perhaps this should have been his first sign of things to come. The guild he had joined was that of the Silent Marauders. A sprawling complex, and with a large share of the student body, it wasn't unheard of for the average guildie to not have met their Assassin King in person. Garth met his a total of three times. The first, they came to a dispute simply over their vastly different personalities. The second, he and some guild-mates were off to a scheduled battle against the Cobalt Bruisers. They never made it. The third and final time was in a duel, which had been one of Garth's most difficult fights, but prevailed none the less. Of course, that now meant he was King himself, and reforms had been in order. The Kingdom had been organized in the most backwards fashion, in a way. Rather, there had been no organization at all. Everybody was out for the game themselves, the only common detail among them being the banner they flew and their one and only commander. That was stopped. A meritocracy was put into place, where the most worthy were put further up and closer to the king, and offered some of the best equipment and missions that were available. Of course, with this great advantage came the responsibility of guiding those less experienced. This came to the formation of "families", per se, where everyone cared for those in direct relation to each other. Next came the policies, and the only radical one that had faced any opposition was "isolationism". The members of the guild could attack whom they pleased outside of the Mauraders, but no contact of any sort was allowed outside of this; a precaution of loyalties. Overall, the changes led to a "safety net" of sorts for all of its members. Scheming was often rooted at the source, and a mindset of "the Marauders are a Marauder's only friends" was followed. Low level players had a place to get a foothold in the Game, with any of their fellow Marauders to call on, and they were free to leave if they felt that they no longer belonged with no penalty. It was an organization Garth was proud of. As for his school and family life, they were both rather average. He saw no point of the classes taught at the Purple Crown when everything was decided by a game, and any attempt by his teachers to reason with him were met with esoteric questions which, more often than not, held nothing to do with his academics. His family had always kept a "hands-off" approach to parenting, so whatever it was that Garth was doing, they were fine with it. They speak to him at least once a month, and are sure to send him an allowance, seeing as how they both did so well themselves in the Deep Ground. Personality: Stoic and protective to a fault. He has no problem working with others, but still can be stand offish to those who happen to oppose him. The type who values companionship, but isn’t one to express it in words, and instead actions. Typically, order is a top priority for him as it order promotes stability in his life. Appearance (Avatar): [img=http://i.imgur.com/Xvt9m4b.jpg] Avatar Class: Gunner (Armsman) Avatar Title: Bowed Woods | Orange King Avatar Level (Initial): 9 Avatar Guild: Silent Marauders Avatar Abilities: [b]Null[/b] - A shot which, when hits, nullifies either a person’s perk, or ability for the next twenty-four hours. To compensate for it’s staggering potential for abuse, it has a massive three day cooldown. [b]Void[/b] - Another shot which, after having reached its target, releases a eight grapples which latch onto opponents and pulls them to the epicenter. A modest five minute cooldown. [b]Dog Whistle[/b] - An ability which summons a willing ally to come to his aid. May be used every six hours. [b][u]Perks:[/b][/u] [b][u]4:[/b][/u] Marksman [b][u]5:[/b][/u] Combat Armor [b][u]6:[/b][/u] Eagle Eye [b][u]7:[/b][/u] Elite Soldier [b][u]8:[/b][/u] Banner of Courage [b][u]9:[/b][/u] Fatal Fire Other: [/hider] [hider=Allen Docson]Appearance (Real Life): [img=http://media-cache-cd0.pinimg.com/236x/b6/c6/fa/b6c6fae8423a1539488048e88dcf84bf.jpg] Height: Weight: Hair Color: Brown Eye Color: Brown Name: Allen Docson Age: 14 History: Allen's father wasn't exactly there for him or his mother. The fact that he doesn't remember a single memory with him rather emphasizes that point. A single mother with a mediocre kill-death ration meant life was difficult for the two. A single bedroom apartment, just enough food that neither of them were feeling hungry, and clothes that had only been slightly worn beforehand; that was his life, and it was a life that he accepted due to how hard he could see his mother working. Of course, he did have an extended family, so it wasn't as if he wasn't dotted on from time to time, but those were rare treats. His time at Purple Crown Academy had started out a tad rough. No real friends there, no true desire to make acquaintances... It seemed that he was deemed to live a life of solitude there, and to some point, he was. His saving grace had been the very same system that had put his mother in poverty, Deep Ground. His abilities there were mediocre, and as a Healer he didn't have many avenues of fighting to begin with. Being a Healer, however, had him invited to numerous groups for one-off fights, with all association after the ordeal being practically cut-off at his request, so he was never completely alone. Allen was soloing at his own perdition, but the healer preferred it that way. His performance in school is excellent, due to the the social isolation he puts himself through. He is fluent in a second language, despite being only fourteen year old, and is a curve setter in nearly every single class (except history, for some reason). He has yet to join a club yet alone a guild at this point in his life, and he planned to keep out of both. The Black King's most recent message has recently sparked his curiosity on this matter, however. Personality: Allen is, in one word, quiet; a boy who isn't likely to approach strangers on his own initiative. He doesn't stick out much, and doesn't quite mind that fact, but he's friendly to those he does meet, and has a good heart in him, as well as a good head on his shoulders. He's inquisitive to a fault, and will often jump into a fray if he feels a reason to (but only if he feels he is capable of making a change). Appearance (Avatar): [img=http://i.imgur.com/ZruRBod.png] Avatar Class: Healer Avatar Title: Curved Solitaire Avatar Level (Initial): 2 Avatar Guild: Black Strykers Avatar Abilities: [b]Guardian Angel[/b] - A passive which activates any time the user would be attacked, spawning a personal protector to take the initial blow and fight in the user's stead. It will disappear after all hostilities have ended, resetting itself with no cooldown. If slain, it will be a full twelve hours before another Angel will be spawned. The detriment of this ability is that any damage the user themselves would inflict is nullified. Depending on the spec chosen at level three, this ability has three flavors. -(Priest)-The angel appears as a stereotypical seraphim of Heaven. It loses it's own ability to do combat, immune to fifty percent of all damage inflicted to it, and gains the healing ability of the user, doubling health regeneration output. -(Witch Doctor)- The angel appears as a levitating corpse, the sort of voodoo often mistakenly associated with the Loa. The ability can be activated at will now, as well as still being a reactionary ability, but loses 20% of its stats to compensate for its now predatory nature. In addition, it gains any offensive abilities the caster has at half power. -(Surgeon)- The angel is now a twisted monstrosity of human flesh and machine. It retains its standard form's functions, and it now benefits fully from the Surgeon's cybernetic enhancements. [b]Martyr[/b] - A channeled ability which takes half the percentage of the user's health lost and adds it to the Guardian Angel's Attack and Defense stats. If the channel is broken, it will be another three minutes before it can be activated again. Other: I like [b]Gren[/b]d[b]e[/b]l.[/hider]