[indent][b]General Information[/b][/indent] [b]Name:[/b] Trafalgar Huris [b]Gender:[/b] Male [b]Age:[/b]: 20 [b]Race:[/b] Half-Elf [hider=Race Description:] As the name suggests, half-elves are half elf and half human. They perhaps have the best of both worlds, as they share similar physical aesthetics with elves, but have the muscular strength of humans. They share the love of nature and a sense for magic with the elves, but just like humans they're very ambitious. Although half-elves are the offspring of humans and elves, they're seen as a separate race. But they fit in well with both, despite the elves calling them half-humans and humans calling them half-elves. The half-elves have a keen sense for diplomacy, so it doesn't come as a surprise that half-elves are at ease with most races. Half-elves are more adventurous than the elves, which is something they've picked up from their human side. This, together with their bravery and charm, makes them great travel and adventure companions. However, there are plenty of half-elves who feel burdened by their heritage and never feel truly at home no matter the friends that surround them. Many people also expect them to be fun and lovely because many of them are, but those who aren't can succumb under this pressure, which sometimes leads to darker paths. [b]Physical Description:[/b] Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is normally dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced. Their eyes tend to be human-like in shape, but feature an exotic range of colors from amber or violet to emerald green and deep blue. This pattern changes for half-elves of drow descent, however. Such elves are almost unfailingly marked with the white or silver hair of the drow parent, and more often than not have dusky gray skin that takes on a purplish or bluish tinge in the right light, while their eye color usually favors that of the human parent. [b]Society:[/b] Their lack of a unified homeland and culture forces half-elves to remain versatile, able to conform to nearly any environment. While often considered attractive to both races for the same reasons as their parents, half-elves rarely fit in with either humans or elves, as both races see too much evidence of the other in them. This lack of acceptance weighs heavily on many half-elves, yet others are bolstered by their unique status, seeing in their lack of a formalized culture the ultimate freedom. As a result, half-elves are incredibly adaptable, capable of adjusting their mind-sets and talents to whatever societies they find themselves in. Even half-elves welcomed by one side of their heritage often find themselves caught between cultures, as they are encouraged, cajoled, or even forced into taking on diplomatic responsibilities between human and elven kind. Many half-elves rise to the occasion of such service, seeing it as a chance to prove their worth to both races. Others, however, come to resent the pressures and presumptions foisted upon them by both races and turn any opportunity to broker power, make peace, or advance trade between humans and elves into an exercise in personal profit. [b]Relations:[/b] Half-elves understand loneliness, and know that character is often less a product of race than of life experience. As such, they are often open to friendships and alliances with other races, and less likely than most to rely on first impressions when forming opinions of new acquaintances. While many races join together to produce mixed offspring of notable power half-elves seem to have a unique position in the eyes of their progenitors and the rest of the world. Those humans who admire elvenkind see half-elves as a living link or bridge between the two races. But this attitude often foists unfair expectations and elevated standards upon half-elves, and quickly turns to derision when they do not live up to the grand destinies that others set for them. Additionally, those half-elves raised by or in the company of elves often have the human half of their parentage dubbed a mere obstacle, something to be overcome with proper immersion and schooling in the elven ways, and even the most well-meaning elven mentors often push their half-elven charges to reject a full half of themselves in order to “better” themselves. The exception is those few half-elves born of humans and drow. Not unlike most half-orcs, such unions are commonly born out of violence and savagery that leaves the child unwanted by its mother if not killed outright. Moreover, as the physical features of half-drow clearly mark their parentage, crafting a reputation founded on deeds and character instead of heritage is more challenging for them. Even the most empathetic of other half-elves balk at the sight of a half-drow. Among other races, half-elves form unique and often unexpected bonds. Dwarves, despite their traditional mistrust of elves, see a half-elf's human parentage as something hopeful, and treat them as half-humans rather than half-elves. Additionally, while dwarves are long-lived, the lifespan of the stout folk is closer to a half-elf's own than that of either of her parents. As a result, half-elves and dwarves often form lasting bonds, be they ones of friendship, business, or even competitive rivalry. [i]-courtesy of d20pfsrd[/i][/hider] [hider=Appearance:] [center][img=http://i1166.photobucket.com/albums/q619/GrandUxbrC/Trafalgarpng.png][/center] -No sword -He's also seen wearing a long grey coat most of times when traveling.[/hider] [indent][b]Weapons[/b][/indent] Trafalgar carries 2 knives strapped on the inside of both of his sleeves in addition to the other 5 he has stored in his pouch. [2+2+5=9 knives] [indent][b]Skills/Abilities[/b][/indent] -[b][i]Adept Hand-To-Hand Combatant[/i][/b]- Due to his travels, he was forced to learn the hard way that being alone has its shortcomings when it comes to fighting. Due to being in a fair amount of fights, Trafalgar quickly became efficient when it came to using his hands to get his way out of trouble. -[b][i]Expert [url=http://www.d20pfsrd.com/psionics-unleashed/classes/marksman]Marksman[/url][/i][/b]- Although being a good overall fighter, he especially excels at using all kinds of ranged weapons, his favorite being the throwing knife. His skill and accuracy coupled with his magic, make him a deadly ranged fighter. -[b][i]Novice [url=http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/spellblade]Spellblade[/url][/i][/b]- Even among his elven relatives, Trafalgar showed considerable potential when it came to the arcane arts. He is naturally gifted in the use of magic and doesn't need to prepare the spells he uses beforehand. Although he knows some basic spells, he left his home before his training was complete and thus doesn't have complete mastery over them yet. -[b][i]Adept [url=http://www.d20pfsrd.com/skills/diplomacy]Diplomat[/url][/i][/b]- Due to traveling alone for so long, Trafalgar became good at convincing people to do his biding. [indent][b]Magic[/b][/indent] -[i][b]Energy Infusion[/i][/b]- Due to his natural affinity towards magic, Trafalgar is able to channel arcane energy into the weapons he touches, most of the times one of his throwing knives. He is then able to manipulate the energy to what element suits his needs and it functions the same as if were enchanted on the weapon. Currently, Trafalgar is limited to 4 elements; Lightning, Fire, Ice and Air. [indent][b]Inventory[/b][/indent] Trafalgar carries with him strapped on his waist a medium-sized leather pouch and keeps all his items there. -[i][b]Ring of Travel[/i][/b]- A favorite ring of half-elves, humans, and half-lings, this small and plain silver band is set with a single radiant-cut sapphire and decorated with a maze-like pattern engraved into the ring's metal. Often worn on the little finger, the ring grants its wearer the ability to instantly know the direction from her to the nearest tavern, pub, or similar watering hole as long as that establishment is in a settlement whose population is equivalent to that of a village or greater and which is within 20 miles of the wearer. -[i][b]Throwing knives x5[/i][/b]- -[i][b]Water canister[/i][/b]- -[i][b]10 gold coins[/i][/b]- [indent][b]Backstory[/b][/indent] The outcome of the sudden romantic encounter of Xandro Huris, an Elf noble and Daila Verde, a human daughter of a wealthy merchant was the little, somewhat pointy eared boy named Trafalgar Huris. Born a Half-Elf, Trafalgar faced a lot of hardships growing up. He was constantly bombarded with all kinds of information about elves and humans, how they behaved and how he was supposed to behave. His parents agreed that they had come together in the heat of the moment and that they didn't mean for him to be born but both of them wanted him as their child. His father wanted him to become the heir to the Huris family and come back with him at Alinor, the capital of the elven kingdom that borders Rostguard. His mother on the other hand wanted him to come to her family and live next to humans, learning their ways in the process. But neither thought about how he felt. For many years his life was oscillating between his human and his elven nature and he hated his parents for that. That is why, one day, he decided he had enough. He packed a couple of things he needed, a change of clothes and some money, and left his home in hopes of finding something better to live for. Traveling on his own was hard in the beginning but he got used to it eventually. After traveling around the elven kingdom, he crossed over to Rostguard and arrived at a small town called Estermere. [s]Most stuff are here. Will add the rest later cause I'm tired.[/s] Done.