[hider=SkillsThatSkill]Name (& Number) of Skill: Atsuryoku burō Type of Skill: Hakuda/Kido Hybrid Rank of Skill: Lieutenant in both Hakuda and Kido Days/points to learn: 5 Inventor: Yu Amagi Incantation: None Public?: No Teachable: Yes Users: Yu Amagi Description: By using Kido, the user creates a circle(Shown in Picture) that if the enemy is caught inside, slows down their movements. Which enables the user to strike sixty four times, however the user puts Kido into each of his strikes, while it may look like its hurts, the main draw of it, is the fact that it slows down the targets movements. It doesn’t make the target super slow, but it works enough that you can probably see a change in their speed. Of course this can fail if you get out of the circle in time. Picture: [img=http://i1.ytimg.com/vi/iWjKvMXju3Q/hqdefault.jpg] Name (& Number) of Skill: #93 Kogane no nesshō Type of Skill: Kido Rank of Skill: Captain Days/points to learn: 7 Inventor: Chie Oda Incantation: N/a Public?: No Teachable: Yes Users: Chie Oda Description: A orange ball with red trails that emits great heat, enough to be able to set nearby objects on fire. You can get rid of the heat entirely and just make it a ball that explodes on contact, but with the heat, you have more chance of effectively destroying what your target is. It is recommended you don’t use this on allies as it can easily burn right through them if they aren’t careful. A true expert in this, can make the ball emit extreme heat, but if a new person isn’t careful with it, they could effectively burn themselves horribly from the move. Picture:[img=http://xhunterxhunterx.altervista.org/Immagini/personaggi/feitan/rising.png] Name (& Number) of Skill: Ten haaku Type of Skill: Kaidō Rank of Skill: Seated Days/points to learn: 4 Inventor: Fuma Incantation: N/a Public?: No Teachable: Yes Users: Fuma Description: The user conjures up two giant glowing hands out of thin air by holding his hands together almost like they are praying. The hands then cover the intended person they want to heal and here is the thing. The hands only heal serious or grave wounds. As that was the purpose Fuma made this move form, if its simple cuts or nothing life threatening, the hands are utterly useless and even as though it is angered takes a ton of the users energy if if feels the injuries aren’t grave enough. Picture: (if one is available) Name (& Number) of Skill: Enkei Seru #89 Type of Skill: Bakudo Rank of Skill: Captain Days/points to learn: 7 Inventor: Mok Incantation: Flee but fail, hide but fail, bound in an orb to face your threats head on. Bakudo 89, Enkei Seru Public?: No Teachable: Yes Users: Mok Description: Generating a blue orb around but the user and target, the size can vary depending on your skill with kido. The orb defends against nearly everything, and the only sure way to shatter it, lies in one technique that Mok himself designed for the bakudo. The technique is not only bound to Mok, so many others know this technique. Of course, it can be destroyed by other means, yet none have been known. Picture: (if one is available) [/hider]