Name: Zell Race: Elf (You aren't really sure what kind even at a closer observation.) Age: 89 Gender: Female Appearance: Zell stands at 6'1, just above the average height of a human. She has large gray, dull eyes and is completely hairless. Her skin is almond colored and tight across her features making her look unnaturally thin and her ears are longer than a usual elf and very pointed. Black glyphs and symbols are tattooed on either side of her neck and travel down her shoulders all the way down the front of her arms to her wrists. She is quite possibly one of the ugliest elves you've ever seen. With the beauty of elves that doesn't exactly say a whole lot does it? Clothing/Armor: She has a brown, boring looking robe with a hood that is set over a green tunic and brown trousers. To cover her feet she wears sandals. She has no real armor to show for. Weapons: Possibly the most interesting thing she has aside from the tattoos is her quarterstaff. It's made of heavy steel, the good kind that doesn't break easily and crude rivets and scratches seem to be methodically cut into random parts of the staff. Skills/Abilities: She has an uncanny sense for things that are out of place or just plain "wrong". In addition to these extra senses she is capable of communicating with intelligent entities that are not able to communicate by normal means. From years of using staves she is quite adept at defending herself and attacking with them. She is still for sure at a disadvantage against most well-armed opponents in a fight and would prefer to distance herself from it altogether. Zell has a very basic understanding of most skills. It's enough to get her around the harsh wilderness and survive. First aid, knowledge of common herbs, ability to scavenge from general materials, and she knows her way around simple traps. There's a little more to it than that but you get the idea. Magic: Zell's magic comes from the communication she has with various spiritual and elemental entities. She is more or less a shaman of the wilds. Many would consider her some kind of witch. Here is a small list of the creatures she is capable of summoning by name to help her. She does not by any means command these creatures rather than appeal to them or request them. Often certain conditions must be met and it would be difficult to summon more than one but likely possible. Fromm - This giant boar spirit manifests itself physically as a creature larger in height than a man when Zell calls upon him. As long as there is something for him to gorge on afterwards he will come. Since he's a boar he'll eat just about anything and he's not very easy to offend. His hide is thick and his tusks large but upon taking mortal injury will vanish even as any other creature would die. Visk - Visk is a fire elemental with an awful temper and he'll let you know. He is immune to fire-based attacks but since most of his attacks are fire as well that's also a drawback. Visk is about the size of a normal human and has no legs. He is more like a torso with a constant torrent of fire coming out of him. He is capable of a flamethrower like attack as well as a fireball. This elemental is dangerous to summon. While he won't outright attack Zell he also won't hold his attacks back and whether she gets burned or not he doesn't care. If he is summoned he needs to destroy something or be destroyed himself otherwise he will stay. If he cannot destroy his enemy he will attack the next best thing. Klern - Klern is an earth elemental with a viewpoint completely opposite to Visk. He is large in size and cannot talk. He has the capability of smashing something flat that doesn't have the strength to defend itself against him but despite this he doesn't attack foes. He is very defensive and will almost always simply stand near Zell and protect her. This does not mean he won't smash someone that tries to hurt her. That's probably the only way to get smashed by him. Otherwise he's fairly passive. This elemental is friendly to Zell and it seems like only she can communicate with him. Aside from these Zell is capable of some minor elemental magics and healing spells. She can use stoneskin to absorb a few direct physical attacks against her before it fades as well as conjure small flares of fire to project at a foe. Depending on what magic she uses her tattoos will light up. Inventory: -About 3 gold's worth of copper and silver coins. -Two waterskins. -A small survival knife. -Some dried fish, meat and stale bread. She keeps all of this in a small backpack. Backstory: Zell does not often talk about her younger years but for the last ten years she has been traveling the world. The most anyone would know is that she left her home, went to a magic college, dropped out and started talking to spirits on the side of the road. You can likely imagine now why she doesn't really want to talk about it. The young elf once specialized in the art of conjuration. The whole ordeal of conjuring and enslaving a random creature slowly and surely weighed down on her as she understood more and more of what was going on. It meant taking a creature, dragging it from whatever dimension or part of creation they were in, then casually enslaving it and forcing it to do your will. When Zell finally had a test to prove herself as a conjuror and did just that it disgusted her. She felt dirty, like she had just violated another creature. She left the college in pursuit of another path. This path led her to dangerous places and eventually led to her living in the woods, conversing with spirits she once thought to dominate. At the moment she lives just outside of Estermere where it is quieter and she can hear and solve the troubles of creatures around her. She comes and goes in order to gather various supplies before returning to her humble tent. It's isn't outside here interests to frequent the various shops either. There is of course more detail to this story but that can be shared at other times.