[quote=HeySeuss] I'd like to create a mage that specializes in using the natural terrain to his advantage, enhancing it in various fashions to the tactical benefit of the unit, rather than some fireball slinger.If forced to pick a specific single ability, I'd go with either rapid plant growth or the summoning of a fog. If you give me a better sense of the scope of initial abilities, I'll be happy to conform to that standard. ;)Barring physical alteration of the landscape, I'll happily play an illusionist. I can go several ways on this, but the mage I envision is almost an avatar of "By way of Deception, thou shalt wage war." So perhaps an affinity for shadow is pertinent here. [/quote] Love the way you're thinking! Well, the different warrens can be used with different things. For example, by being a practitioner of the Earth warren, you will be able to transform parts of terrain for your units advantage. That's one handy skill. Fog - that could be the Warren of Seas, as you will be able to summon water. Illusionist - That would be a specialization of the Shadow warren. You can border more than one warren. For example, fog would be the Seas warren, bordering with the Light warren. As you would have to heat up the water to get the fog. And as long as you're just trading on the border of a second warren, not delving completely into it and shooting fireballs, that's fine. These obviously won't be your limits though, we are just starting off and I would like some character development as our potential and skills increase. I'm also going to go ahead and name each Warren, so we don't have to say stuff like "Warren of the Seas"