How does one include elements of racism and sexism in an RP? In however it defines a character. Not to say to force it in for the sake of having it, but if it matches with a character's life-style and personality. Or if it might even be a part of a conflict within the group of protagonists themselves. Story-telling - even Roleplaying - shouldn't be two dimensional in that there's an absolute "evil" and an absolute "good" with one side representing all the factors that make an ideal society - sexual equality, gender equality, race equality, economic equality, etc. - and the other everything that's not. There can be defining factions within even the "good" or the "evil" that drives numerous or infinite subplots tied in some way into the central story you're trying to tell. Ideological ambiguity and moral relativity in story-telling is as valid as clear absolutes when pursuing a moral conflict. So what a "protagonist" is racist towards elves? Or has a hate of women or fear of women of certain types that feeds into his hate? It's part of a character and perhaps even a element in a side-story within the greater plot to be resolved as the story progresses. This in turn sort of opens an alternate avenue to explore more in-depth the setting by having third-party critics of both sides. Hell, perhaps someone can take the whole moral polarization to allow these third-parties to take a critical standpoint that [url=http://youtu.be/ign0ZdcCD2k]The Jackal tapes[/url] assume as a self-commentary of Far Cry 2. The Witcher makes a [url=http://youtu.be/L0Xh_oeQ2-E]pretty interesting philosophical observation on the practical functionality of evil in the world[/url], having evolved - or been revealed to Geralt - as not being so clearly defined as chaos vs order. And within the entire story you basically have two relative evils fighting and another relative evil that's the main antagonist, and the entire world is relatively evil. Ultimately I'm a fan of the idea that any character should have his or her motivations to be a part of a larger plot, whether they know it or not. Forcing someone on two defined paths isn't organic, allowing people to have characters who assume one of infinite paths and interpretations of evil to ultimately meet at some major point is a more organic - and noir - solution.