What if, instead of playing as a nation and fighting, we were to build a nation? We would each be a member of the group that decided to start the nation and, later, the leaders in the young nation's government. To add a level of randomness, each major event would have multiple possible outcomes and we would role a dice to determine the outcome, with different number ranges equaling different outcomes. We will build a city in a remote area, but under the control of a nation. (six nations, each with a number 1-6 assigned to them) Once we get to the point where we can secede, the people will vote on it (1-3=don't secede yet, 4-6=secede) and the reaction of the country we left will be determined by another role. We'll need skilled people for founders, as well as rich people, so any kind of character is fine as long as it makes sense in this world. Nation stats: Name: Location: Map: Ruling government: Funds: Debt: (divided by who it's owed to) Laws: Population:[divided by class, from lower-lower class to upper-upper class] Tourists per month: Tax revenue per month: [divided by class. Included tourism $] Founder Character Sheet: Name: Appearance: Birth place/where you were raised: Net Worth: Political Views: Personality: Position in city: Skills: Possessions in city: [and revenue per month based on population and class] Possessions out of city: Set income, inside trading with city.